Basic Techniques

A guide to the core building blocks of Wado-Ryu Karate, including common techniques, stances, strikes, kicks, blocks, sweeps and sparring foundations.







The most common techniques in Wado Kai

These are some of the technique names you will hear regularly in class. Learning the name, the movement and the general purpose of each one helps students understand instruction more quickly and train with more confidence.

JunzukiStep forward into stance and punch.
GyakuzukiReverse punch from the rear hand.
Junzuki No TsukomiStep forward and lunge punch to the head in a longer stance.
Gyakuzuki No TsukomiReverse lunge punch low to the body in a wider stance.
 
Kette JunzukiFront kick followed by forward punch.
Kette GyakuzukiFront kick followed by reverse punch.
Kette Junzuki No TsukomiFront kick followed by forward lunge punch to the head.
Kette Gyakuzuki No TsukomiFront kick followed by reverse lunge punch low to the body.
 
Mae-geriFront kick.
Surikomi Mae-geriOne-step front kick.
 
Mawashi-geri ChudanRoundhouse kick to body height.
Surikomi Mawashi-geri ChudanOne-step roundhouse kick to body height.
Mawashi-geri JodanRoundhouse kick to head height.
Surikomi Mawashi-geri JodanOne-step roundhouse kick to head height.
 
Sokuto GedanSide kick to knee height.
Surikomi Sokuto GedanOne-step side kick to knee height.
Sokuto ChudanSide kick to body height.
Surikomi Sokuto ChudanOne-step side kick to body height.
Sokuto JodanSide kick to head height.
Surikomi Sokuto JodanOne-step side kick to head height.
 
Ushiro-geri ChudanBack kick to body height.
 
Ushiro Mawashi-geri JodanReverse roundhouse kick to head height.
Surikomi Ushiro Mawashi-geri JodanOne-step reverse roundhouse kick to head height.
 
Tobikomi-zukiSlide in and punch to the head.
Nagashi-zukiSlide forward, twist the body and punch to the head.

Stances (Tachi-waza)

Zenkutsu-dachi (Front Stance)Around 70% weight on the front leg, back leg straight. Used for forward power in strikes and thrusts.
Shiko-dachi (Sumo Stance)Wide and low with toes turned out. Strong for balance, grounded movement and powerful blocks.
Sanchin-dachi (Hourglass Stance)Narrow and rooted with inward pressure through the legs. Builds tension, breathing control and internal strength.
Kokutsu-dachi (Back Stance)Most of the weight on the back leg. Useful for defensive posture, strong blocking and quick counters.
Kiba-dachi (Horse Stance)Wide with even weight and knees bent. A strong base for punches and lower-body stability.
Neko-ashi-dachi (Cat Stance)Most of the weight on the back leg, front foot light. Good for mobility and fast defensive movement.
Hangetsu-dachi (Half-moon Stance)An elongated rooted stance used for stability, tension and controlled power.
Kosa-dachi (Cross Stance)A crossed-leg stance used in evasive movement and quick changes of direction.
Teiji-dachi (T-stance)A more neutral transitional stance that balances readiness, defence and movement.
Fudo-dachi (Rooted Stance)A stable, grounded stance between front and horse stance. Often used in stronger advanced movements.
Heisoku-dachi (Closed-toe Stance)Feet together, used in formal opening and closing positions.
Musubi-dachi (Ready Stance)Heels together, toes out. Used for bowing, ceremony and formal readiness.

Strikes (Uchi-waza)

Oi-zukiLead-hand straight punch to the body or head.
Gyaku-zukiRear-hand reverse punch, often used as a strong follow-up technique.
Uraken-uchiBackfist strike, often delivered quickly to the face or temple.
Shuto-uchiKnife-hand strike using the outer edge of the hand.
Tettsui-uchiHammer-fist strike using the bottom of the clenched fist.
Tate-zukiVertical punch used mainly at closer range.
Morote-zukiDouble punch delivered with both hands together.
Ago-uchiUppercut-style strike aimed upward, often to the chin or jaw.
Haito-uchiRidge-hand strike using the inside edge of the hand.
Empi-uchiElbow strike for close-range use.
Kentsui-uchiInverted hammer-fist strike.
Kizami-zukiQuick jab from the lead hand.
NukiteSpear-hand strike, usually to softer targets.
Mawashi-zukiHook punch delivered in a circular motion.
Shotei-uchiPalm-heel strike using the base of the hand.

Kicks (Geri-waza)

Mae-geriFront kick to the lower or middle targets.
Mawashi-geriRoundhouse kick to the body, head or legs.
Sokuto-geriSide kick using the blade of the foot.
Yoko-geriStrong side kick, often using the heel.
Ushiro-geriBack kick delivered straight behind the body.
Ushiro Mawashi-geriReverse roundhouse kick, usually to head height.
Hiza-geriKnee strike for close-range use.
Gedan-barai (low sweep)A sweeping kick used to disturb the opponent’s balance.
Ura-mawashi-geriHook-style kick using a circular reverse motion.
Fumikomi-geriDownward stomp kick, often to the leg or foot.
Ashikubi-geriAnkle-level kick used to disrupt or unbalance.
Tobi-geriJumping kick.
Gyaku-mawashi-geriSpinning reverse roundhouse kick.
Kin-geriQuick groin kick used in self-defense situations.
Tsuri-ashi-geriSliding kick used while covering distance.

Blocks (Uke-waza)

Jodan-ukeHigh block for protecting the head and upper body.
Gedan-baraiDownward sweeping block for low attacks.
Chudan-ukeMiddle block for torso defence.
Soto-ukeOutside block moving from inside to outside.
Uchi-ukeInside block moving from outside to inside.
Shuto-ukeKnife-hand block using the open hand.
Morote-ukeReinforced block using support from the second hand.
Age-ukeRising block for overhead or high attacks.
Nagashi-ukeSweeping parry that redirects an attack rather than meeting it hard.
Kake-ukeHooking block used to catch or control the attacking limb.
Teisho-ukePalm-heel block using the open hand.
Kakiwake-ukeWedge block using both arms to push outward.
Ude-ukeForearm block used as a direct interception.
Haito-ukeRidge-hand block using the thumb side of the hand.
Mawashi-ukeCircular block used to manage wider or flowing attacks.
Heiko-ukeParallel two-arm block used against strong or broad attacks.
Sukui-ukeScooping block used to lift or divert a lower attack.
Ura-ukeInverted block used in tighter range situations.

Sweeping Techniques (Ashi-barai)

De-ashi-baraiA timed foot sweep aimed at the advancing foot.
Okuri-ashi-baraiA sliding sweep used while moving forward.
Harai-goshiA hip throw combined with sweeping leg action.
Sasae-ashiA supporting foot sweep that blocks and redirects balance.
Hiza-baraiA knee-level sweep used to break posture and balance.
Kouchi-gariMinor inner reap targeting the inside of the leg.
Ouchi-gariMajor inner reap with stronger backward drive.
Uchimata-baraiInner thigh sweep used at close range.
Soto-maki-komiOuter winding sweep combined with turning body action.
Kani-basamiScissor-leg takedown, considered advanced and higher risk.

Kumite Techniques

Jiyu KumiteFree sparring using controlled technique, timing, distancing and awareness.
Yakusoku KumitePre-arranged sparring used to build timing, technical understanding and response.
Ippon KumiteOne-step sparring where a single attack is defended and countered clearly.
Kihon KumiteBasic structured sparring based on Wado-Ryu movement, evasion and counterattack.
Shiai KumiteTournament sparring under rules, focusing on scoring, timing and control.
Jiyu Ippon KumiteSemi-free sparring where the attack is known but the counter is chosen more freely.

Combination Techniques (Renraku-waza)

Oi-zuki → Gyaku-zuki → Mawashi-geriLead punch, reverse punch and roundhouse kick in one flowing attack line.
Mae-geri → Kizami-zuki → Uraken-uchiFront kick, jab and backfist to break rhythm and create openings.
Soto-uke → Gyaku-zuki → Hiza-geriOuter block, reverse punch and knee strike for closer counter work.

Observation Practice (Mitori Geiko)

Mitori Geiko means learning by watching carefully. It is useful when resting between drills, recovering from injury, or trying to improve technical understanding. Watching good karate closely helps students notice timing, posture, rhythm, distance and detail that can sometimes be missed in their own training.

Five Principles of Defense

NagasuFlowing. Redirect the attack rather than trying to stop it head-on.
InasuDiverting. Adjust angle and body position so the attack is weakened or misses.
NoruRiding. Move with the attack so its force is reduced and easier to control.
IrimiEntering. Move into the opponent’s space to take control and counter quickly.
KusemiEvasion. Avoid the attack and answer from a safer, stronger angle.

Self-Defense Applications

Against punches

Use body movement, blocks and counters to move off the line of attack and respond quickly with control.

Against grabs

Focus on breaking balance, escaping the grip and creating space to strike, control or disengage.

Against chokes

Use posture, hand control, strikes and body movement to break the choke quickly and regain safety.

Against weapon attacks

Advanced self-defense work focuses on evasion, awareness, control and escape. This should only be practised carefully under qualified instruction.

Against multiple attackers

The priorities are awareness, movement, positioning and finding a safe way out rather than staying engaged longer than necessary.