Advanced Wado-Ryu Karate Techniques

Introduction to Advanced Wado-Ryu Karate Techniques

Welcome to the Advanced Techniques section of the Jewel Karate website. This comprehensive guide is designed for practitioners looking to deepen their understanding of Wado-Ryu Karate. While the fundamentals form the foundation of karate, mastery in Wado-Ryu requires continuous exploration of more advanced concepts, movements, and techniques that go beyond basic strikes and blocks.

Here, you will find detailed explanations of key principles, techniques, and forms (kata) that embody the essence of Wado-Ryu Karate, emphasizing the seamless integration of defense and offense, precise body movements, and fluid transitions. These advanced techniques build upon the basic skills and introduce new dimensions, such as joint locks, throws, pressure point strikes, and strategic footwork, all aimed at increasing efficiency and effectiveness in combat scenarios.

From mastering powerful strikes and kicks to executing complex throws and joint manipulations, this guide will serve as a valuable resource for refining your skills and expanding your martial arts knowledge. Whether you are preparing for higher-grade examinations, competing in tournaments, or enhancing your self-defense capabilities, the techniques presented here are essential for your journey toward mastery in Wado-Ryu Karate.

Explore each section carefully, practice diligently, and continue to evolve your skills with the timeless wisdom of Wado-Ryu.



Fundamental Movements and Concepts

Stances (Tachiwaza):

Heisoku-dachi (Closed-Toe Stance) A basic stance where the feet are together and parallel, with knees slightly bent. This stance offers minimal mobility and is typically used at the beginning or end of kata or formal exercises. While it offers little in terms of offensive or defensive applications, it is essential for understanding balance and alignment.
Musubi-dachi (Ready Stance) Similar to Heisoku-dachi but with the heels together and toes pointed outward, creating a "V" shape. This stance is primarily a preparatory or formal stance, used at the beginning of training, during bowing ceremonies, or at the start of kata. It emphasizes readiness and focus.
Zenkutsu-dachi (Front Stance) A powerful, forward-facing stance where 70% of the body weight is placed on the front leg and 30% on the back leg. The front knee is bent, aligning with the toes, while the back leg remains straight. This stance is used to generate forward momentum and power for strikes or thrusts, commonly employed in basic movements and kata.
Shiko-dachi (Sumo Stance) A wide, low stance with feet turned outward and knees bent, reminiscent of a sumo wrestler's stance. This position offers excellent balance and power generation, especially for strong, downward strikes or blocks. Shiko-dachi promotes stability and is often used in defensive techniques or when transitioning between stances.
Sanchin-dachi (Hourglass Stance) A narrow, rooted stance with feet shoulder-width apart and turned inward slightly. Both knees are bent inward, and the stance focuses on tension and breathing control. Sanchin-dachi is essential for body conditioning, emphasizing stability, rootedness, and the internal generation of power. It's commonly used in kata such as "Sanchin."
Kokutsu-dachi (Back Stance) A backward-facing stance where the majority of the body weight (around 70%) is placed on the back leg. The front leg is slightly bent with the toes pointing forward, while the back leg bends more significantly, creating a defensive posture. This stance allows quick evasive movements, powerful blocks, and immediate counter-attacks.
Kiba-dachi (Horse Stance) Also known as a "Riding Horse" stance, this is a wide, low stance where the feet are parallel and shoulder-width apart, with the knees bent deeply. The weight is evenly distributed across both legs. This stance is ideal for stability and generating power, often used in techniques requiring a strong base, such as punches or downward blocks. Kiba-dachi is frequently practiced in basic drills and kata.
Neko-ashi-dachi (Cat Stance) A more mobile, light stance where approximately 90% of the body weight is placed on the back leg, with the front leg lightly touching the ground with the toes. This stance allows for rapid movement, quick transitions between offense and defense, and subtle adjustments in positioning. It's often used in defensive movements, enabling fast dodges or strikes.
Hangetsu-dachi (Half-Moon Stance) Similar to Sanchin-dachi but more elongated, Hangetsu-dachi is a stance with the feet shoulder-width apart and a crescent-shaped positioning of the feet. The front foot is angled slightly inward, and the back foot is positioned similarly but farther back. It emphasizes tension and dynamic tension in the legs, promoting stability and power. It is commonly seen in advanced kata.
Kosa-dachi (Cross Stance) In Kosa-dachi, the legs are crossed, with one leg stepping behind the other, knees bent slightly. This stance is often used in evasive movements or to prepare for a sudden change in direction. It creates a compact posture, ideal for transitioning into strikes or spinning techniques.
Teiji-dachi (T-Shaped Stance) In Teiji-dachi, the front foot is placed forward while the back foot is turned inward, forming a "T" shape when viewed from above. The weight distribution is more neutral compared to Zenkutsu-dachi or Kokutsu-dachi. This stance is used in defensive or transitional movements, providing a balance between mobility and stability.
Fudo-dachi (Rooted Stance) Also known as an "immovable" or "rooted" stance, Fudo-dachi is a combination of Zenkutsu-dachi and Kiba-dachi. The feet are positioned wider apart than in a front stance, with the body more upright. This stance emphasizes stability while allowing for powerful, grounded strikes. It's often used in advanced kata to showcase strength and focus.

These stances provide a comprehensive framework for balance, power, and mobility in Wado Ryu Karate, each serving specific functions in both offensive and defensive strategies. Mastering these stances is critical for effective movement and technique application in karate.


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Footwork Techniques (Ashi-waza):


Mae-ashi (Front Foot Movement) This involves stepping forward with the lead foot while maintaining balance and control. Mae-ashi is used to close the distance quickly and prepare for offensive techniques such as punches or kicks.
Suri-ashi (Sliding Footwork) A smooth, sliding footwork technique where the feet move in unison without lifting off the ground. Suri-ashi maintains stability and ensures that the practitioner is always in a balanced position, ideal for both offense and defense.
Tsugi-ashi (Following Foot Movement) A quick step where the back foot follows the lead foot, allowing the practitioner to advance or retreat rapidly without losing balance. Tsugi-ashi is frequently used to maintain distance or pursue an opponent after an attack.
Ayumi-ashi (Walking Foot Movement) A natural, walking-like step used for advancing or retreating. Ayumi-ashi provides mobility while maintaining a stable stance, useful for both offense and defense.
Tobi-ashi (Jumping Footwork) A dynamic evasion technique where the practitioner jumps to avoid low attacks or to close distance rapidly. Tobi-ashi is used to evade sweeps, kicks, or ground-level strikes, allowing for a quick repositioning.
Ushiro-ashi (Rear Foot Movement) A backward stepping technique used to create distance from an opponent’s attack while maintaining balance. Ushiro-ashi is ideal for resetting the fight or preparing for a counter-strike.
Mawari-ashi (Pivoting Footwork) A pivoting movement where the practitioner rotates on one foot to change direction quickly. Mawari-ashi is essential for redirecting an opponent’s energy or transitioning from defense to offense.
Tai-no-sabaki (Body Shifting) A broad term encompassing all body movements and footwork used to evade attacks and create openings for counter-attacks. Tai-no-sabaki focuses on fluid movement and positioning to outmaneuver the opponent.

Footwork (Ashi-waza) is fundamental for both mobility and stability in Wado-Ryu Karate, allowing practitioners to control the distance, evade attacks, and set up powerful strikes or counters.


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Sweeping Techniques (Ashi-barai):


De-ashi-barai (Advanced Foot Sweep) A sweeping technique that targets the opponent’s front leg as they step forward. The practitioner times the sweep perfectly as the opponent's foot is about to make contact with the ground, sweeping the foot outward to unbalance and topple the opponent.
Okuri-ashi-barai (Sliding Foot Sweep) A dynamic sweep performed as the practitioner slides forward, targeting both of the opponent's legs simultaneously. The practitioner uses the momentum of their forward slide to generate force in the sweep, making it difficult for the opponent to recover balance.
Harai-goshi (Sweeping Hip Throw) A combination of a hip throw and a sweeping motion, where the practitioner first pivots their hips to throw the opponent while simultaneously using their leg to sweep the opponent off balance. The hip and leg work together to create a powerful, sweeping takedown.
Sasae-ashi (Supporting Foot Sweep) A sweep where the practitioner blocks the opponent's foot while pulling them forward, unbalancing them. This technique is effective in countering forward momentum and destabilizing the opponent.
Hiza-barai (Knee Sweep) A sweeping technique that targets the opponent's knee instead of the foot. The practitioner directs a sweeping motion to the inside or outside of the opponent's knee, causing them to lose balance and fall.
Kouchi-gari (Minor Inner Reap) A subtle sweeping technique targeting the opponent's inside leg. The practitioner reaps the leg by hooking their foot around the opponent's ankle or lower leg, pulling it inward while simultaneously pushing the opponent’s upper body backward.
Ouchi-gari (Major Inner Reap) A powerful sweeping technique that involves sweeping the opponent's inner leg from the inside, similar to Kouchi-gari but with more force and targeting the back of the opponent’s leg. The practitioner uses their foot to hook and drive the leg backward, causing the opponent to fall.
Uchimata-barai (Inner Thigh Sweep) A sweeping technique that targets the opponent’s inner thigh. This sweep is typically performed while in close proximity to the opponent and aims to lift and sweep the leg from the inside to force the opponent off balance.
Soto-maki-komi (Outer Winding Sweep) A sweeping technique where the practitioner wraps their arm around the opponent's body while sweeping their leg from the outside, twisting and unbalancing the opponent in the process. This technique requires precise timing and body mechanics to execute successfully.
Kani-basami (Scissors Sweep) A sweeping technique that involves scissoring the opponent’s legs from the front or behind. The practitioner drops low to the ground and uses both legs to trap and sweep the opponent’s legs from under them, forcing them into a fall. This is a high-risk, high-reward technique, often used in advanced situations.

These sweeping techniques (Ashi-barai) are crucial for disrupting an opponent's balance and creating opportunities for takedowns or follow-up attacks. By mastering the timing and precision required for sweeps, practitioners can effectively neutralize their opponent’s stance and movement, setting up for further offensive techniques.


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Evasion Techniques (Tai-sabaki):


Irimi (Entering) A fundamental evasion technique where the practitioner steps directly into the opponent’s attack, closing the distance to neutralize the force. Irimi focuses on redirecting or absorbing the opponent’s power by moving into their blind spot and setting up for a counter-attack or throw.
Tenkan (Turning) A circular evasion movement where the practitioner pivots on one foot, turning the body away from the opponent’s attack. This technique allows the practitioner to redirect the opponent’s momentum and position themselves for a follow-up technique.
Kosa-ashi (Cross-Stepping) A movement where the legs cross each other, typically used to evade an opponent’s attack while positioning for a counter. Kosa-ashi allows for rapid changes in direction and is often used in conjunction with turning techniques like Tenkan.
Hiraki-ashi (Opening Step) A lateral stepping movement where the practitioner steps diagonally to avoid an attack, creating an opening for a counter-attack. Hiraki-ashi is commonly used to evade strikes while maintaining a defensive posture.
Sabaki (Body Movement) This refers to general body movement used to avoid attacks and create advantageous positions. Sabaki combines footwork and body shifting to evade strikes or grabs, allowing for fluid transitions between defense and offense.
Yoko-ashi (Side-Stepping) A lateral movement where the practitioner steps to the side to avoid a direct attack. Yoko-ashi is particularly effective in dodging linear attacks like punches or kicks, positioning the practitioner for a counter-attack.
Kaiten (Rotation) A rotational evasion technique where the practitioner spins their body to avoid an incoming strike, often setting up for a counter-attack or throw. Kaiten requires precise timing and balance.
Tenshin (Shifting) A quick body shift or step backward used to evade an attack while staying within striking range. Tenshin allows the practitioner to avoid the attack without retreating too far, maintaining offensive potential.

These evasion techniques allow practitioners to avoid attacks while maintaining advantageous positions for counter-attacks. Mastery of Tai-sabaki is crucial for fluid defense and offense transitions.


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Footwork Techniques (Ashi-waza):


Mae-ashi (Front Foot Movement) This involves stepping forward with the lead foot while maintaining balance and control. Mae-ashi is used to close the distance quickly and prepare for offensive techniques such as punches or kicks.
Suri-ashi (Sliding Footwork) A smooth, sliding footwork technique where the feet move in unison without lifting off the ground. Suri-ashi maintains stability and ensures that the practitioner is always in a balanced position, ideal for both offense and defense.
Tsugi-ashi (Following Foot Movement) A quick step where the back foot follows the lead foot, allowing the practitioner to advance or retreat rapidly without losing balance. Tsugi-ashi is frequently used to maintain distance or pursue an opponent after an attack.
Ayumi-ashi (Walking Foot Movement) A natural, walking-like step used for advancing or retreating. Ayumi-ashi provides mobility while maintaining a stable stance, useful for both offense and defense.
Tobi-ashi (Jumping Footwork) A dynamic evasion technique where the practitioner jumps to avoid low attacks or to close distance rapidly. Tobi-ashi is used to evade sweeps, kicks, or ground-level strikes, allowing for a quick repositioning.
Ushiro-ashi (Rear Foot Movement) A backward stepping technique used to create distance from an opponent’s attack while maintaining balance. Ushiro-ashi is ideal for resetting the fight or preparing for a counter-strike.
Mawari-ashi (Pivoting Footwork) A pivoting movement where the practitioner rotates on one foot to change direction quickly. Mawari-ashi is essential for redirecting an opponent’s energy or transitioning from defense to offense.
Tai-no-sabaki (Body Shifting) A broad term encompassing all body movements and footwork used to evade attacks and create openings for counter-attacks. Tai-no-sabaki focuses on fluid movement and positioning to outmaneuver the opponent.

Footwork (Ashi-waza) is fundamental for both mobility and stability in Wado-Ryu Karate, allowing practitioners to control the distance, evade attacks, and set up powerful strikes or counters.


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Body Shifting with Strikes (Taisabaki):


Irimi Nage (Entering Throw) A technique where the practitioner steps forward into the opponent's attack and redirects the force while performing a throw. This integrates both evasion and a counter-attack in one motion.
Irimi-zuki (Entering Punch) A punch delivered while stepping forward and shifting the body to enter the opponent's space, neutralizing their attack and simultaneously launching a counter-punch.

These techniques exemplify how body movement can be combined with strikes to avoid attacks while countering effectively.


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Strikes, Kicks, and Blocks

Strikes (Uchi-waza):


Oi-zuki (Front Punch) A straight punch delivered with the lead hand, typically aimed at the opponent's midsection or face.
Gyaku-zuki (Reverse Punch) A straight punch delivered with the rear hand, often used as a follow-up to Oi-zuki or in combination with other techniques.
Uraken-uchi (Backfist Strike) A striking technique using the back of the fist, executed with a whipping motion and targeting the opponent's face or temple.
Shuto-uchi (Knife Hand Strike) A powerful strike using the outer edge of the hand, delivered in a slicing motion. Typically aimed at vital points such as the neck, temple, or collarbone. The hand is held open with fingers extended but slightly curved to maintain tension.
Tettsui-uchi (Hammer Fist Strike) A strike delivered using the bottom part of the clenched fist, similar to a hammering motion. This strike is powerful and often aimed at the opponent’s temple, collarbone, or groin.
Tate-zuki (Vertical Punch) A straight punch where the fist remains vertical throughout the execution. Unlike the typical twisting punch, Tate-zuki is used at close range, targeting the midsection or face with a short, powerful motion.
Morote-zuki (Double Fist Punch) This is a simultaneous punch delivered with both hands, often used in close-range situations. The fists move in parallel, striking at the opponent’s midsection or chest.
Ago-uchi (Uppercut Strike) A short-range punch delivered upward, often targeting the opponent's chin or jaw. The strike can be performed with either hand and is effective in close combat situations.
Haito-uchi (Ridge Hand Strike) A strike using the inside edge of the hand (the thumb side), often targeting the opponent’s neck, temple, or ribs. The thumb is tucked, and the hand is swung in a circular motion.
Empi-uchi (Elbow Strike) A strike delivered with the elbow, used in close-range fighting. It can be directed upward, downward, or horizontally, targeting areas like the ribs, jaw, or solar plexus. The elbow strike is particularly effective in clinch situations.
Kentsui-uchi (Inverted Fist Strike) Similar to Tettsui-uchi but delivered with the fist in an inverted position. The bottom of the fist is swung down like a hammer, often aimed at the head or collarbone.
Kizami-zuki (Jab Punch) A quick, snapping punch delivered with the lead hand, often used to disrupt the opponent’s timing. Kizami-zuki is commonly aimed at the opponent’s face or upper chest and is used to create openings for more powerful techniques.
Nukite (Spear Hand Strike) A strike delivered with the tips of the fingers extended, with the hand in a spear-like formation. Nukite is aimed at soft tissue targets like the throat, solar plexus, or eyes. Precision is key to this technique.
Mawashi-zuki (Hook Punch) A circular punch delivered in a hooking motion, usually aimed at the opponent’s jaw or ribs. It is executed by swinging the arm in a semi-circular motion, generating power from the hips and shoulders.
Shotei-uchi (Palm Heel Strike) A strike delivered with the base of the palm, typically targeting the opponent’s nose, chin, or solar plexus. Shotei-uchi can be used to push or stun the opponent without the risk of injuring the striker’s hand.

These additional strikes emphasize the versatility of Wado-Ryu Karate, which combines direct punches and kicks with circular strikes and close-range techniques. Each strike has its application in different fighting scenarios, ranging from long-distance engagements to close-quarters combat.


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Kicks (Geri-waza):


Mae-geri (Front Kick) A direct kick delivered with the ball of the foot or the instep, targeting the opponent's midsection or lower body. Mae-geri is one of the most basic and effective kicks, providing speed and power.
Mawashi-geri (Roundhouse Kick) A circular kick delivered with the top of the foot or the shin, aimed at the opponent’s ribs, head, or legs. The body pivots to generate power as the leg swings in an arc to strike the target.
Yoko-geri (Side Kick) A powerful kick where the striking leg is extended to the side, with the edge or heel of the foot aimed at the opponent’s ribs, solar plexus, or knee. Yoko-geri requires strong hip rotation and balance for maximum impact.
Ushiro-geri (Back Kick) A straight, powerful kick delivered backwards with the heel. It is used when the opponent is behind you, targeting their midsection or face. Ushiro-geri is known for its surprise element and powerful thrust.
Hiza-geri (Knee Kick) A close-range strike delivered with the knee, often aimed at the opponent's midsection or face. It is highly effective in clinch situations, used to break an opponent's guard or as a follow-up to other strikes.
Gedan-barai (Low Sweep) A sweeping kick aimed at the opponent’s legs, particularly the ankle or shin. This technique is used to destabilize the opponent by knocking them off balance, setting up follow-up attacks.
Ura-mawashi-geri (Hook Kick) A reverse roundhouse kick where the heel is used to strike the opponent, usually targeting the head or neck. The kick is delivered in a hooking motion, generating power from the hips and rotation.
Fumikomi-geri (Stomp Kick) A downward stamping kick delivered with the heel, typically aimed at the opponent's knee, foot, or thigh. Fumikomi-geri is effective in close-range combat and can incapacitate an opponent by targeting joints.
Ashikubi-geri (Ankle Kick) A sweeping or snapping kick aimed at the opponent’s ankle, used to disrupt their balance or attack their legs in a swift motion. Ashikubi-geri is commonly used as a follow-up technique to other kicks.
Tobi-geri (Jumping Kick) A dynamic and acrobatic kick where the practitioner jumps into the air before delivering the strike. It can be combined with other kicks like Mae-geri or Yoko-geri for added power and surprise.
Gyaku-mawashi-geri (Reverse Roundhouse Kick) A spinning kick where the practitioner pivots 360 degrees, delivering a powerful strike with the heel or ball of the foot. This kick is usually aimed at the head or ribs and is highly effective when performed with precision and speed.
Kin-geri (Groin Kick) A quick and direct kick aimed at the groin, usually delivered with the instep or toes. Kin-geri is often used in self-defense scenarios due to its effectiveness in neutralizing an opponent.
Tsuri-ashi-geri (Sliding Kick) A kick performed while sliding or shifting the body forward, often used to cover distance while maintaining power and balance. It can be combined with Mae-geri or Yoko-geri for a surprise attack.

These kicks are integral to Wado-Ryu Karate, offering a range of options for both offensive and defensive strategies. The variety of angles and targets make leg and foot techniques versatile in both long-range and close-quarter combat.


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Blocks (Uke-waza):


Jodan-uke (High Block) A block aimed at protecting the head and upper body from high-level attacks. The arm is raised above the head with the forearm angled outward to deflect punches or strikes aimed at the face or head.
Gedan-barai (Downward Block) A sweeping block performed to protect the lower body, especially against kicks or strikes targeting the legs or groin. The arm moves in a downward arc to deflect incoming attacks.
Chudan-uke (Middle Block) A block that defends the torso against punches or strikes aimed at the midsection. The arm is extended outward at chest level, with the forearm angled to deflect attacks.
Soto-uke (Outside Block) A block where the arm moves from the inside to the outside, deflecting strikes aimed at the midsection or head. It is often used in defense against punches or straight attacks.
Uchi-uke (Inside Block) A block where the arm moves from the outside to the inside, deflecting an attack aimed at the torso or head. Uchi-uke is typically used against punches and helps maintain close-range defense.
Shuto-uke (Knife Hand Block) A block using the outer edge of the hand, often referred to as a "knife hand." This block is performed with the arm extended outward and the hand open, used to intercept and redirect an opponent’s strike.
Morote-uke (Reinforced Block) A two-handed block where one hand supports the blocking arm for extra strength. This block is used to defend against particularly strong attacks, such as powerful punches or kicks.
Age-uke (Rising Block) A rising block used to defend against overhead strikes or high kicks. The arm is raised vertically with the forearm angled slightly outward to deflect the incoming attack.
Nagashi-uke (Sweeping Block) A parrying block where the arm sweeps an attack aside rather than meeting it with force. This block is used to redirect the opponent's momentum, often followed by a counterattack.
Kake-uke (Hooking Block) A hooking block where the arm is extended outward in a hooking motion, deflecting strikes or grabbing the opponent’s limb to control their movement. It’s often used to set up counter-attacks.
Teisho-uke (Palm Heel Block) A block where the palm of the hand is used to deflect an attack. The hand is held open, and the base of the palm meets the incoming strike, typically used against punches or weapons.
Kakiwake-uke (Wedge Block) A two-handed block used to defend against grabs or frontal attacks. The arms form a wedge shape as they push outward, breaking the opponent’s grip or deflecting strikes.
Ude-uke (Forearm Block) A block using the forearm to intercept and deflect attacks, commonly used against punches or kicks. This block relies on strong, direct movements and is often followed by counterattacks.
Haito-uke (Ridge Hand Block) A block where the inside edge of the hand is used to deflect an attack, often aimed at mid-level strikes. Similar to a knife-hand block, but the strike comes from the thumb side of the hand.
Mawashi-uke (Circular Block) A circular block where the arms move in a circular motion to deflect attacks. This block is designed to parry multiple strikes and is used in both defensive and offensive strategies.
Heiko-uke (Parallel Block) A two-handed block where the arms are extended forward in parallel, often used to block wide or strong attacks. It offers strong defense and is commonly used against powerful kicks or punches.
Sukui-uke (Scooping Block) A block where the hand or arm scoops upward, often used to deflect low attacks such as kicks. This block allows for a counterattack by lifting the opponent’s limb or destabilizing them.
Ura-uke (Inverted Block) A block where the forearm rotates inward to deflect attacks. This technique is used when in close range, and the inverted position provides greater leverage and control over the opponent’s strike.

These blocks form the defensive foundation of Wado-Ryu Karate, offering a wide range of techniques to neutralize an opponent’s attack. Mastering each block allows for effective defense and the opportunity to counterattack with precision.


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Grappling and Throwing Techniques

Grappling Techniques (Nage-waza):


Shiho-nage (Four-Direction Throw) A throw that involves controlling the opponent's arm and guiding them in a circular motion, leading to a full-body throw. Shiho-nage uses leverage and body mechanics to unbalance the opponent, throwing them to the ground.
Ogoshi (Major Hip Throw) A classic hip throw where the practitioner uses their hips as a fulcrum to lift and throw the opponent over their back. Ogoshi is a highly effective technique in grappling and close-quarters combat.
Hiza-guruma (Knee Wheel) A throw that involves using the knee as a pivot point to off-balance the opponent. The practitioner sweeps the opponent's leg while rotating their upper body, resulting in a controlled fall.
Koshi-guruma (Hip Wheel) A throw where the practitioner wraps their arm around the opponent’s neck, using their hip as the pivot to lift and throw the opponent over. This technique is excellent for controlling an opponent in close-range encounters.
Seoi-nage (Shoulder Throw) A shoulder throw where the practitioner turns their back to the opponent and uses their shoulder as a pivot to throw the opponent over. Seoi-nage is highly effective for redirecting an opponent’s force and achieving a quick takedown.
Kubi-nage (Neck Throw) A grappling throw where the practitioner uses their arm to control the opponent's neck, throwing them by leveraging their body weight. Kubi-nage is effective in close combat, especially when the opponent is overextended.
Ushiro-goshi (Rear Hip Throw) A backward hip throw where the practitioner lifts the opponent from behind and throws them backward over the hips. Ushiro-goshi is used when the opponent is behind or attempting to grab.
Uchi-mata (Inner Thigh Throw) A sweeping throw where the practitioner uses their leg to lift and sweep the opponent’s inner thigh, resulting in a powerful takedown. This throw is commonly used in judo and close-quarter fighting.
Hadaka-jime (Rear Naked Choke) A chokehold applied from behind, using the arms to constrict the opponent’s neck. This choke targets the carotid arteries, restricting blood flow and leading to a quick submission if not defended.

These grappling techniques (Nage-waza) emphasize leverage, balance, and precise timing, allowing practitioners to control and throw opponents in close-range combat situations.


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Joint Locks Techniques (Kansetsu-waza):


Kote-gaeshi (Wrist Twist) A wrist lock technique where the opponent's wrist is twisted outward, forcing them off balance and potentially leading to a takedown. Kote-gaeshi can be applied during an opponent's punch or grab, leveraging the joint’s natural weakness.
Ude-garami (Arm Entanglement) A joint lock targeting the opponent's elbow or shoulder. The arm is twisted and controlled in a manner that applies pressure on the shoulder joint, forcing the opponent into submission or creating an opening for a takedown.
Nikkyo (Second Control) A painful wrist lock that applies pressure to the wrist and forearm, bending the wrist toward the forearm. This lock immobilizes the opponent, causing intense pain and creating an opportunity for a takedown or control.
Juji-gatame (Cross Arm Lock) A joint lock applied to the opponent's elbow by hyperextending the arm. This lock is typically used on the ground and is highly effective for controlling or submitting the opponent.
Ikkyo (First Control) A fundamental arm control technique where the opponent’s arm is pinned and twisted, applying pressure to the shoulder joint. Ikkyo is often used to neutralize an opponent's attack and control them on the ground.
Gyaku-garami (Reverse Entanglement) A joint lock applied by twisting the opponent’s arm behind their back, targeting the shoulder joint. This technique restricts the opponent’s movement and can lead to a submission or control position.
Kata-gatame (Shoulder Hold) A grappling hold where the opponent's arm and neck are trapped in a powerful lock. This hold applies pressure to the carotid artery, restricting blood flow and making it difficult for the opponent to escape.

These joint lock techniques (Kansetsu-waza) focus on controlling the opponent’s movements and neutralizing their attacks by applying pressure to their joints. Mastery of these techniques is essential for submissions and defensive strategies.


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Joint Manipulation (Tuite-waza):


Kote Gaeshi (Wrist Twist Throw) A powerful joint lock and throw that twists the opponent’s wrist outward, forcing them off-balance and onto the ground. This technique can be applied during a grab or punch, exploiting the natural weakness of the wrist joint to unbalance the opponent and execute a takedown.
Nikkyo (Wrist Lock) A painful wrist lock that bends the wrist toward the forearm, applying pressure to the wrist joint. Nikkyo is highly effective for controlling an opponent or disabling their ability to attack. It is often used as a follow-up to defensive movements in close-quarters combat.
Sankyo (Third Control) A wrist and arm lock that twists the opponent’s arm outward, applying pressure to the elbow and shoulder joints. Sankyo can be used to control or disarm an opponent, leading to a submission or setting up for a takedown. The twisting motion immobilizes the arm, making it difficult for the opponent to resist.
Yonkyo (Fourth Control) A joint lock that applies pressure to the opponent’s forearm near the radial nerve. This technique causes intense pain and can be used to immobilize or incapacitate the opponent. Yonkyo is typically applied by pressing down on the forearm with the knuckles while maintaining control of the wrist.
Ude Garami (Arm Entanglement) A joint lock that involves twisting the opponent’s arm in a way that applies pressure to the shoulder and elbow. This technique is used to control or submit the opponent by forcing them into a painful and vulnerable position.
Kaiten Nage (Rotary Throw) A joint manipulation technique combined with a circular throw, where the practitioner twists the opponent’s arm while turning their own body to throw the opponent. Kaiten Nage uses the opponent’s momentum against them, leading to a full-body throw.
Shiho Nage (Four Direction Throw) A versatile throw that manipulates the opponent’s arm, rotating it in multiple directions to unbalance and throw them. Shiho Nage leverages the joints of the wrist and elbow to gain control before executing the throw.
Ude Hishigi (Arm Crush) A joint lock that hyperextends the opponent’s elbow by leveraging the arm over the practitioner’s leg or body. Ude Hishigi is often used on the ground or in grappling situations, causing severe pain and immobilizing the opponent.
Kote Hineri (Wrist Twist) A joint lock that involves twisting the wrist inward, applying pressure to the wrist and forearm. Kote Hineri can be used to unbalance the opponent or force them into a submission.
Gyaku Kote Gaeshi (Reverse Wrist Twist Throw) A variation of Kote Gaeshi where the wrist is twisted in the opposite direction. This technique is particularly effective in reversing an opponent’s grab or countering an attack, using their own force against them.
Tekubi Shindo (Wrist Rotation) A joint manipulation technique that rotates the wrist in a circular motion, targeting the ligaments and tendons. Tekubi Shindo is used to control or incapacitate an opponent by exploiting the weakness of the wrist joint.
Hiji Kime (Elbow Lock) A joint lock that hyperextends the elbow, applying pressure to the arm and preventing the opponent from using it effectively. Hiji Kime can be used in both standing and ground situations to control the opponent.
Hadaka Jime (Naked Choke with Joint Lock) While typically known as a chokehold, Hadaka Jime can also involve joint manipulation when applied to the opponent’s arms, using leverage to control the wrists or elbows while choking them.
Juji Gatame (Cross Arm Lock) A submission technique that hyperextends the opponent’s arm at the elbow, often performed on the ground. Juji Gatame is highly effective for controlling or submitting an opponent by isolating and locking the arm.
Kote Hineri Nage (Wrist Twist Throw) A combination of wrist twisting and throwing techniques, where the practitioner locks the wrist while throwing the opponent. The twist applies pressure to the wrist and forearm, making it difficult for the opponent to resist the throw.

Joint manipulation (Tuite-waza) techniques in Wado-Ryu Karate focus on controlling or disabling an opponent by exploiting the natural vulnerabilities of the joints. Mastery of these techniques enables a practitioner to neutralize an opponent’s attack while minimizing injury to themselves.


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Throws (Nage-waza):


O-goshi (Major Hip Throw) A fundamental hip throw where the practitioner pivots on their hip, pulls the opponent close, and lifts them using their hips as leverage. The thrower pulls the opponent’s arm across their body while stepping into the throw, unbalancing the opponent and flipping them over the hips.
Seoi-nage (Shoulder Throw) A classic shoulder throw where the practitioner pulls the opponent over their shoulder, using their back and shoulder as a pivot. This throw relies on the proper entry and positioning to generate power and is effective when the opponent is off-balance.
Kata-guruma (Shoulder Wheel) The practitioner ducks under the opponent's arm, lifts them onto their shoulders, and rolls them forward onto the ground in a wheel-like motion. This throw requires strength and timing to execute properly, and it is often used in combination with other techniques to surprise the opponent.
Uki-goshi (Floating Hip Throw) A lighter version of O-goshi, where the practitioner uses minimal hip contact to execute the throw. Instead of pulling the opponent completely over the hips, the practitioner uses a partial rotation to off-balance the opponent and make them fall.
Hane-goshi (Spring Hip Throw) A powerful hip throw where the practitioner sweeps their leg against the opponent's leg while using their hip as a fulcrum. This throw requires excellent timing and coordination to lift the opponent off their feet and flip them over.
Harai-goshi (Sweeping Hip Throw) A sweeping hip throw where the practitioner uses their leg to sweep the opponent’s legs while pulling them over the hip. The leg sweep combined with the hip rotation makes this an effective and powerful throw.
Osoto-gari (Major Outer Reap) A basic throw where the practitioner steps to the side of the opponent and reaps their leg from the outside, causing the opponent to fall backward. The practitioner simultaneously pushes the opponent’s upper body while sweeping the leg.
Uchi-mata (Inner Thigh Throw) A high-level throw where the practitioner lifts and sweeps the opponent’s inner thigh while pulling them over the body. Uchi-mata requires precise timing and balance, making it a staple technique in competitive settings.
Tai-otoshi (Body Drop) A throw where the practitioner steps in front of the opponent and drops their body forward, pulling the opponent off balance and forcing them to fall. Tai-otoshi is effective for countering forward momentum from an opponent.
Sumi-gaeshi (Corner Reversal) A sacrifice throw where the practitioner pulls the opponent forward and falls backward, using the momentum to flip the opponent over their head and shoulders. This throw is often used when the opponent pushes forward aggressively.
Tani-otoshi (Valley Drop) A throw where the practitioner steps behind the opponent and pulls them backward into a fall, typically by blocking the opponent’s legs and dropping them into a controlled fall. This technique is effective for countering forward pressure from the opponent.
Koshi-guruma (Hip Wheel) A throw where the practitioner wraps their arm around the opponent's neck and rotates their body using the hip as a pivot, causing the opponent to flip over. This throw is commonly used to unbalance the opponent in close-quarters combat.
Sasae-tsurikomi-ashi (Supporting Foot Lift-Pull Throw) A throw where the practitioner uses their foot to block the opponent’s leg while pulling them forward, causing them to fall. This technique is excellent for controlling the opponent’s movement and forcing them off balance.
Ashi-guruma (Leg Wheel) A throw where the practitioner uses their leg as a wheel, sweeping the opponent’s legs while rotating the upper body, causing the opponent to fall in a circular motion.

These throwing techniques (Nage-waza) are essential for controlling and neutralizing an opponent in close-range encounters. Each throw emphasizes balance, leverage, and precise timing to ensure effective execution and control over the opponent.


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Breaking Balance (Kuzushi):


Kuzushi with Irimi Stepping forward into the opponent’s attack and using leverage to break their balance.
Kuzushi with Hiza-guruma (Knee Wheel) Using the knee wheel technique to unbalance the opponent by sweeping their leg.


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Defensive Techniques

Self-Defense Applications (Goshin-jutsu):


Defense against Punches Techniques that involve blocking, parrying, or evading an opponent's punch and countering with strikes or grappling techniques. Practitioners can use swift footwork (tai sabaki) to move out of the line of attack, while employing blocks like age-uke (rising block) or soto-uke (outer block) to deflect the punch. Immediate counterattacks may include strikes such as gyaku-zuki (reverse punch) or uraken-uchi (backfist), followed by grappling techniques like kote-gaeshi (wrist twist throw) to neutralize the attacker.
Defense against Grabs Techniques for breaking free from wrist, arm, or clothing grabs and countering with strikes or joint locks. Common responses include using wrist rotations to break the opponent's grip, applying joint locks like ikkyo (first control) or ude-garami (arm entanglement), and following up with strikes to disable the attacker. In situations where the opponent grabs clothing, practitioners can use strikes such as empi-uchi (elbow strike) or employ leverage techniques to unbalance the attacker.
Defense against Chokes Techniques designed to escape from a chokehold by using strikes, joint manipulation, or body shifting. A common response involves pressing down on the opponent’s elbows while shifting the body to escape the choke. Counterattacks may include strikes like nukite (spear hand) to the throat or atemi (vital point strikes) to sensitive areas such as the solar plexus.
Defense against Knife Attacks Techniques that focus on evading or redirecting a knife attack, followed by joint locks or disarming methods. Practitioners use tai sabaki (body movement) to avoid the knife's path, employing techniques like irimi (entering) or tenkan (turning) to close the distance and control the attacker’s arm. Once the knife hand is secured, joint locks such as kote-gaeshi (wrist twist) or sankyo (third control) can be applied to disarm the opponent.
Defense against Multiple Attackers Strategies for defending against multiple opponents using footwork, positioning, and rapid counterattacks. Practitioners focus on maintaining mobility, positioning themselves to avoid being surrounded, and using decisive strikes or throws to incapacitate attackers one by one. Techniques such as soto-uke (outer block) combined with strikes like mae-geri (front kick) can be used to create space, while throws like o-goshi (hip throw) can disable opponents quickly.
Defense against Ground Attacks Techniques for defending oneself while on the ground, including strikes, joint locks, and positional escapes. Practitioners can use maneuvers like juji-gatame (cross arm lock) or hiza-geri (knee strikes) to incapacitate an opponent, while also learning how to quickly regain their footing using tactical rolls or sweeps like de-ashi-barai (advanced foot sweep).
Defense against Bear Hugs Techniques to escape from a bear hug by creating space and applying strikes or joint locks. A common escape involves using the hips to generate space while striking backward with elbows or stamping on the attacker’s feet. Once space is created, techniques like sankyo (third control) can be applied to break the grip and neutralize the attacker.
Defense against Rear Attacks Techniques for defending against attacks from behind, such as a grab or strike. Practitioners use evasive footwork (such as tai-no-sabaki) and techniques like uraken-uchi (backfist strike) to counterattack swiftly, while simultaneously turning to face the attacker. Techniques such as ushiro-geri (back kick) can also be employed to strike while maintaining distance.
Defense against Club Attacks Techniques for evading or blocking a club attack, followed by disarming the opponent. Practitioners use circular evasion (tenkan) to avoid the swing of the club and redirect the force. Techniques such as ude-garami (arm entanglement) or kote-gaeshi (wrist twist throw) can be applied to disarm the attacker once their balance is broken.

Self-defense applications (Goshin-jutsu) in Wado-Ryu Karate focus on practical, real-world scenarios where the practitioner must respond to different types of physical attacks. Each technique emphasizes timing, precision, and efficiency, ensuring that the defender can neutralize the threat quickly while minimizing harm.


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Five Principles of Defense (Uke no Go Gensoku):


1. Nagasu (Flowing) Redirect the opponent's energy using flowing movements rather than meeting force with force.
2. Inasu (Diverting) Evade the attack by subtly shifting body angles, allowing the attack to pass harmlessly.
3. Noru (Riding) Move in the same direction as the opponent's attack to neutralize its power.
4. Irimi (Entering) Step into the opponent's space to take control of their attack, usually combined with a strike or throw.
5. Kusemi (Evasion) Sidestep or duck to avoid the attack, followed by a counter-attack.


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Vital Point Manipulation (Kyusho-jutsu):


Pressure Point Strikes Manipulating specific nerve clusters or arteries, such as those located in the neck or under the arms, to incapacitate or weaken the opponent.
Kyusho-jutsu Combined with Joint Locks Targeting vital points while applying joint locks to intensify the pain or incapacitate the opponent more quickly.


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Pressure Point Strikes (Atemi-waza):


Kyusho (Vital Points) Kyusho refers to specific vital points on the body that, when struck or manipulated, can incapacitate or severely disrupt an opponent’s ability to fight. These points are often located around nerve centers, arteries, or joints, and targeting them requires precision and control.

Jinchu (Philtrum) A point located just below the nose, in the center of the upper lip. Striking this point can cause intense pain and momentarily disorient the opponent. A well-placed strike to Jinchu can disrupt breathing and momentarily stun the opponent.
Suigetsu (Solar Plexus) A central point in the midsection, located just below the sternum. A strike to the solar plexus can cause the diaphragm to spasm, knocking the wind out of the opponent and leaving them vulnerable to follow-up attacks.
Kasumi (Temple) The temple is a highly sensitive area on the side of the head. A strike to this point can lead to disorientation, loss of balance, or even unconsciousness. Due to its proximity to the brain, the temple must be targeted with caution.
Uto (Philtrum, Base of Nose) A point located at the base of the nose, near the philtrum. Striking Uto can cause intense pain and affect the opponent's vision and breathing, often used to disorient and destabilize an opponent during combat.
Hichu (Throat) A vulnerable target, the throat (specifically the trachea) can be struck with significant effect. A strike to the throat can disrupt breathing, cause intense pain, and even incapacitate the opponent. It is often used as a last resort due to its potentially lethal consequences.
Inazuma (Carotid Artery) Located on the side of the neck, the carotid artery can be targeted to temporarily restrict blood flow to the brain, leading to dizziness or unconsciousness. This is often used in conjunction with joint locks or throws to incapacitate an opponent.
Kokei (Base of the Skull) A vital point located at the base of the skull, where the neck meets the head. Strikes to Kokei can affect the spinal cord and nervous system, potentially causing loss of motor function or consciousness.
Mikazuki (Jawline) The underside of the jaw is a sensitive area that can be struck to disorient the opponent and cause loss of balance. Strikes to the jaw can also affect the opponent's ability to think clearly or fight effectively due to the shock sent to the brain.
Denko (Kidneys) The kidneys, located on either side of the lower back, are a vulnerable target. Strikes to the kidneys can cause intense pain, disrupt the opponent's balance, and impair their ability to continue fighting due to the body’s natural reaction to kidney trauma.
Fukuto (Inside of the Thigh) A point located on the inner thigh near the femoral artery. A strike to this point can cause the leg to buckle, disrupt the opponent's mobility, and leave them vulnerable to further attacks. The inner thigh is a sensitive area due to its proximity to major nerves and arteries.
Ashi-no-sokuto (Ankle) Striking the side of the ankle can affect the opponent’s ability to stand or move properly. This point is commonly targeted in sweeps or throws to destabilize the opponent and bring them to the ground.
Keikotsu (Collarbone) The collarbone is a fragile bone that, when struck, can cause significant pain and potentially limit the use of the arm. A precise strike to the collarbone can incapacitate the opponent by reducing their ability to lift or defend with their arms.
Myojo (Groin) A well-known vulnerable area, a strike to the groin can incapacitate the opponent due to extreme pain and the body’s natural defensive reaction. This target is often used to quickly end confrontations in self-defense situations.
Hyaku-e (Top of the Head) A strike to the top of the head, while less common, can disorient the opponent and cause significant pain. This point can be targeted during close combat or grappling exchanges to disrupt the opponent’s balance and concentration.
Kinteki (Perineum) A highly vulnerable area, especially in grappling or ground combat. A strike or press to this point can cause immediate incapacitation due to extreme pain, often used in close-range self-defense situations.
Tanden (Lower Abdomen) Located just below the navel, Tanden is a center of gravity and power in martial arts. While not typically a strike target, the lower abdomen can be targeted to disrupt the opponent’s balance and focus.

These pressure point strikes (Atemi-waza) in Wado-Ryu Karate focus on precision and timing, using the body’s natural vulnerabilities to gain control over an opponent. Mastering these techniques requires an understanding of anatomy, as well as the ability to apply them effectively during combat without causing unnecessary harm.


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Sparring Techniques (Kumite)

Kihon Kumite No Oyo (Applied Basic Sparring):


Oyo 1 (Counter to Punch) The attacker delivers a front punch (oi-zuki) aimed at the midsection. The defender steps back while executing a block (jodan-uke) and follows with a counter-punch (gyaku-zuki). The principle is to evade while countering the attack with a decisive strike.
Oyo 2 (Counter to Roundhouse Kick) The attacker delivers a roundhouse kick (mawashi-geri). The defender steps back and blocks the kick using a downward block (gedan-barai) followed by a sweeping technique or a counter punch. This technique emphasizes maintaining balance while effectively neutralizing the kick.
Oyo 3 (Inside Defense to Punch) The attacker delivers a punch to the midsection. The defender steps inwards, deflects the punch with an inside block (uchi-uke), and simultaneously delivers a counter-strike using a knife-hand strike (shuto-uchi) aimed at the attacker’s neck.
Oyo 4 (Counter to Low Kick) The attacker performs a low front kick (gedan-mae-geri). The defender shifts weight back, deflects the kick with a downward block (gedan-barai), and counters with a reverse punch (gyaku-zuki) aimed at the midsection.
Oyo 5 (Counter to Double Punch) The attacker delivers a double punch combination (jodan oi-zuki followed by chudan gyaku-zuki). The defender steps off-line, blocking the first punch with a rising block (age-uke) and evades the second punch with a sidestep, followed by a counter knee strike (hiza-geri) or front kick (mae-geri).
Oyo 6 (Evasion and Counter) The attacker delivers a punch or kick. The defender avoids the attack by using a sliding step (suri-ashi) or side-step (yoko-ashi), creating an opening to counterattack with a punch (oi-zuki) or kick (mae-geri). Timing and distance control are crucial in this technique.
Oyo 7 (Close Range Defense) The attacker grabs or strikes from close range. The defender uses a combination of parrying and grappling techniques, such as kote-gaeshi (wrist twist) or ude-garami (arm entanglement), followed by a counter-strike to neutralize the attacker.
Oyo 8 (Deflection and Grappling) The attacker delivers a straight punch or grab. The defender uses a deflection (nagashi-uke) to redirect the attacker's force, followed by a joint lock (kansetsu-waza) or throw (nage-waza), finishing with a strike to disable the opponent.
Oyo 9 (Against a Grab) The attacker grabs the defender's arm or clothing. The defender quickly applies a wrist lock (kote-hineri), using the grab to unbalance the opponent, followed by a throw or counter-strike (shuto-uchi) to subdue the attacker.
Oyo 10 (Multiple Attackers) The defender uses footwork (tai-sabaki) to avoid attacks from multiple opponents, using quick counter-attacks such as punches (gyaku-zuki) and kicks (mawashi-geri) to neutralize each attacker in turn, emphasizing mobility and awareness.

The Kihon Kumite No Oyo techniques focus on applying basic Wado-Ryu Karate principles in a more fluid and dynamic manner, teaching practitioners to adapt and respond in real-time combat situations. Each technique trains the practitioner in timing, distance control, and practical application of blocks, strikes, and counters.


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Ippon Kumite (One-Step Sparring):


Jodan Oi-zuki (High Level Front Punch) The attacker delivers a high-level front punch aimed at the defender's face. The defender blocks with a high block (jodan-uke) and counters with a gyaku-zuki (reverse punch) to the midsection or face.
Chudan Oi-zuki (Mid-Level Front Punch) The attacker delivers a mid-level front punch aimed at the defender's torso. The defender blocks with a middle block (chudan-uke) and counters with a reverse punch (gyaku-zuki) or front kick (mae-geri).
Gedan Oi-zuki (Low-Level Front Punch) The attacker delivers a low-level front punch aimed at the defender's lower body. The defender uses a low block (gedan-barai) to deflect the punch and counters with a front kick (mae-geri) or a reverse punch (gyaku-zuki).
Jodan Ura-ken (Backfist Strike) The attacker delivers a backfist strike aimed at the head. The defender blocks using a rising block (age-uke) or an inside block (uchi-uke), followed by a counterattack such as an elbow strike (empi-uchi) or reverse punch (gyaku-zuki).
Jodan Shuto-uchi (Knife Hand Strike) The attacker delivers a knife-hand strike aimed at the defender’s neck or head. The defender blocks with a knife-hand block (shuto-uke) and counters with a reverse punch (gyaku-zuki) or a front kick (mae-geri).
Chudan Mawashi-geri (Roundhouse Kick) The attacker throws a roundhouse kick to the defender’s ribs or midsection. The defender blocks with a low block (gedan-barai) or middle block (chudan-uke) and counters with a reverse punch (gyaku-zuki) or side kick (yoko-geri).
Chudan Mae-geri (Front Kick) The attacker delivers a front kick to the midsection. The defender blocks with a downward sweeping block (gedan-barai) and counters with a reverse punch (gyaku-zuki) or a front kick (mae-geri).
Chudan Yoko-geri (Side Kick) The attacker delivers a side kick to the ribs or midsection. The defender blocks with a low block (gedan-barai) and counters with a reverse punch (gyaku-zuki) or roundhouse kick (mawashi-geri).
Jodan Age-zuki (Rising Punch) The attacker delivers an uppercut or rising punch aimed at the chin. The defender uses an inside block (uchi-uke) or a high block (jodan-uke) and counters with a reverse punch (gyaku-zuki) or backfist strike (uraken-uchi).
Gedan Mae-geri (Low Front Kick) The attacker delivers a low front kick to the legs or lower body. The defender uses a low block (gedan-barai) or scooping block (sukui-uke) and counters with a reverse punch (gyaku-zuki) or knee strike (hiza-geri).

Ippon Kumite focuses on the mastery of basic defenses and counterattacks. These pre-arranged drills train the practitioner to respond effectively and with precision, enhancing their timing, distance control, and technique execution.


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Sanbon Kumite (Three-Step Sparring):


Sanbon Kumite (Three-Step Sparring Overview) Sanbon Kumite is a traditional sparring drill in Wado-Ryu Karate where practitioners practice defense and counter-attacks through a series of three pre-arranged attacks. The attacker steps forward, delivering three consecutive strikes, while the defender blocks and counters at the end of the sequence. This drill helps develop timing, rhythm, and control over distance, as well as proper form in both offense and defense.
Sanbon Kumite Ichi (First Sequence) In this sequence, the attacker steps forward three times with a Jodan Oi-zuki (high level front punch aimed at the face). The defender steps back, blocking each punch with a Jodan Uke (high block), and on the final block, counterattacks with a Gyaku-zuki (reverse punch) to the midsection.
Sanbon Kumite Ni (Second Sequence) The attacker delivers three Chudan Oi-zuki (middle level front punches aimed at the chest). The defender steps back, using Soto Uke (outside block) to deflect each punch. After the third block, the defender counters with a Gyaku-zuki (reverse punch) to the attacker’s midsection.
Sanbon Kumite San (Third Sequence) The attacker steps forward with three consecutive Mae Geri (front kicks) aimed at the midsection. The defender steps back, blocking each kick with a Gedan Barai (downward block). After the third block, the defender counters with a Gyaku-zuki (reverse punch) to the midsection.
Sanbon Kumite Yon (Fourth Sequence) In this sequence, the attacker delivers three consecutive Mawashi Geri (roundhouse kicks) aimed at the side of the head or body. The defender steps back, using Shuto Uke (knife hand block) to deflect the kicks. After the third block, the defender counters with a Gyaku-zuki (reverse punch) to the opponent's midsection or head.
Sanbon Kumite Go (Fifth Sequence) The attacker steps forward with a combination of Chudan Oi-zuki (middle front punches) and Mae Geri (front kicks). The defender blocks the punches using Uchi Uke (inside block) and the kicks using Gedan Barai (downward block), finishing with a counter Gyaku-zuki (reverse punch).
Sanbon Kumite Roku (Sixth Sequence) The attacker combines Mawashi Geri (roundhouse kick) with Jodan Oi-zuki (high front punch). The defender blocks the kick with Shuto Uke (knife hand block) and the punch with Jodan Uke (high block), then counters with a Gyaku-zuki (reverse punch).

Each sequence in Sanbon Kumite builds fluidity, timing, and technique, teaching practitioners how to respond to continuous attacks with proper defense and counter-attacks. Mastery of these sequences helps develop strong foundations in sparring and prepares practitioners for more dynamic situations.


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Gohon Kumite (Five-Step Sparring):


First Attack (Jodan Oi-zuki - High Level Front Punch) The attacker steps forward with the lead leg and delivers a high-level punch (Jodan Oi-zuki) aimed at the opponent’s face. The defender steps back, performing a high block (Jodan-uke) to deflect the punch.
Second Attack (Jodan Oi-zuki - High Level Front Punch) Another step forward and high punch from the attacker, maintaining the same form and power. The defender steps back again, performing a Jodan-uke, blocking and maintaining distance.
Third Attack (Jodan Oi-zuki - High Level Front Punch) The attacker continues forward with a third high punch aimed at the head. The defender steps back and performs another high block (Jodan-uke), preparing for a counter.
Fourth Attack (Jodan Oi-zuki - High Level Front Punch) The attacker continues the offensive with a fourth high punch, forcing the defender to stay on the defensive. The defender blocks with Jodan-uke, stepping back and focusing on maintaining distance.
Fifth Attack (Jodan Oi-zuki - High Level Front Punch) The final attack in the sequence, with the attacker delivering one more high-level punch. The defender steps back, performs the final Jodan-uke, and prepares for the counterattack.
Counter-Attack (Gyaku-zuki - Reverse Punch) After successfully blocking all five attacks, the defender steps forward with the rear leg and delivers a powerful reverse punch (Gyaku-zuki) aimed at the opponent’s midsection. The counterattack should be swift and precise, taking advantage of the attacker’s overextension.

This five-step sparring drill (Gohon Kumite) emphasizes continuous movement, defensive blocking, and precise counterattacks. It builds endurance, timing, and technique, focusing on mastering both offensive and defensive aspects of karate.


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Kaeshi Kumite (Counter Sparring):


Kaeshi Kumite No. 1 (Counter to Oi-zuki) The opponent initiates with a straight punch (Oi-zuki) to the head. The defender blocks the punch using a Jodan Uke (high block) and counters with a Gyaku-zuki (reverse punch) to the midsection.
Kaeshi Kumite No. 2 (Counter to Mae-geri) The opponent attacks with a Mae-geri (front kick). The defender shifts to the side using Hiraki-ashi (opening step), parries the kick downward with Gedan-barai (low block), and counters with a Mawashi-geri (roundhouse kick) to the ribs.
Kaeshi Kumite No. 3 (Counter to Gyaku-zuki) The opponent throws a Gyaku-zuki (reverse punch) to the midsection. The defender steps back, blocks with Chudan-uke (middle block), and counters with a Hiza-geri (knee strike) to the midsection.
Kaeshi Kumite No. 4 (Counter to Jodan-zuki) The opponent throws a Jodan-zuki (high punch) aimed at the head. The defender sidesteps with Yoko-ashi (side-stepping), deflects the punch using a Soto-uke (outside block), and counters with an Uraken-uchi (backfist strike) to the opponent’s temple.
Kaeshi Kumite No. 5 (Counter to Yoko-geri) The opponent attacks with a Yoko-geri (side kick). The defender evades with Tenshin (shifting), blocks with a Shuto-uke (knife hand block), and counters with a Gyaku-zuki (reverse punch) to the midsection.
Kaeshi Kumite No. 6 (Counter to Mawashi-geri) The opponent delivers a Mawashi-geri (roundhouse kick) aimed at the ribs. The defender steps back with Ushiro-ashi (rear foot movement), blocks the kick with a Morote-uke (reinforced block), and counters with a Gedan-barai (low sweep) to knock the opponent off balance.
Kaeshi Kumite No. 7 (Counter to Ushiro-geri) The opponent attacks with an Ushiro-geri (back kick). The defender pivots with Mawari-ashi (pivoting footwork), blocks with a Kake-uke (hook block), and counters with an Empi-uchi (elbow strike) to the back of the opponent's head.
Kaeshi Kumite No. 8 (Counter to Shuto-uchi) The opponent strikes with a Shuto-uchi (knife hand strike). The defender steps in with Irimi (entering), blocks the strike using Nagashi-uke (sweeping block), and counters with a Gyaku-zuki (reverse punch) to the opponent's ribs.
Kaeshi Kumite No. 9 (Counter to Kizami-zuki) The opponent throws a Kizami-zuki (jab punch). The defender parries with Teisho-uke (palm heel block), steps in with Tsugi-ashi (following foot movement), and counters with a Mawashi-geri (roundhouse kick) to the opponent’s ribs.
Kaeshi Kumite No. 10 (Counter to Nidan-zuki) The opponent attacks with a Nidan-zuki (double punch). The defender steps back with Ayumi-ashi (walking foot movement), deflects the first punch with Chudan-uke (middle block), and the second with Gedan-barai (low block), finishing with a counter Uraken-uchi (backfist strike) to the head.

These Kaeshi Kumite (Counter Sparring) techniques focus on reacting to various offensive strikes and turning defense into immediate counter-attacks. Mastering these drills helps develop timing, reflexes, and fluid transitions between defense and offense.


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Tanto Dori (Knife Defense):


Irimi (Entering) A technique where the defender steps into the attacker’s space, moving to the inside or outside of the knife attack, and counters by trapping or controlling the knife arm. This allows the defender to neutralize the knife strike and gain control of the weapon.
Tenkan (Turning) This defense involves turning or pivoting the body to evade the knife thrust or slash while simultaneously controlling the attacker's arm. The turn redirects the force of the attack and positions the defender for a follow-up strike or disarm.
Kote-gaeshi (Wrist Twist) A wrist lock applied after blocking or evading a knife thrust. The defender uses the attacker's momentum and wrist manipulation to unbalance and disarm them, often leading to a controlled throw or takedown.
Shuto-uke (Knife Hand Block) A knife-hand block used to deflect or redirect a knife attack. This block positions the defender to trap or strike the attacker while avoiding the blade.
Ude-garami (Arm Entanglement) A joint lock applied to the attacker's arm after evading or blocking a knife strike. The arm is twisted in a way that forces the attacker to release the knife, followed by a takedown or control hold.
Tanto Disarm (Knife Disarm) A direct disarming technique where the defender traps the attacking arm, rotates the wrist, and forces the knife out of the attacker’s hand. This is typically followed by a counter-strike or control technique.
Sankyo (Third Control) A joint lock where the attacker’s wrist is twisted upward, applying pressure to the elbow and shoulder, forcing them to release the knife. This technique is effective in close-range defense and can lead to a disarm or takedown.
Nikkyo (Second Control) Another wrist lock technique where the attacker’s wrist is twisted toward their forearm, causing intense pain and forcing the release of the knife. Nikkyo is effective when the attacker is holding the knife tightly.
Irimi-nage (Entering Throw) After evading the knife attack, the defender enters into the attacker’s space and executes an Irimi-nage throw by controlling the attacker’s arm and redirecting their momentum, forcing them to the ground.
Osoto-gari (Major Outer Reap) A knife defense where, after evading or blocking the knife strike, the defender steps to the side and sweeps the attacker’s leg from underneath them, throwing them to the ground while maintaining control of the knife arm.
Kubi-garami (Neck Entanglement) After disarming the knife, the defender uses a neck lock to control and subdue the attacker. This technique involves wrapping the arm around the attacker’s neck, preventing further resistance or escape.
Ushiro-goshi (Rear Hip Throw) A knife defense technique where the defender moves behind the attacker after blocking or evading the knife attack and lifts the attacker off their feet, throwing them backward over the defender’s hips.
Tanto Kaiten (Knife Rotation) A knife disarm technique where the defender rotates the attacker’s wrist while trapping the knife arm, forcing the knife to drop. This technique is followed by a controlling hold or counter-strike to neutralize the attacker.

These Tanto Dori techniques focus on evasion, joint manipulation, and control to disarm an attacker armed with a knife. They emphasize using the attacker's momentum against them and neutralizing the threat with minimal harm.


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Kumite Gata (Sparring Forms):


Kumite Gata Ichi The first Kumite Gata focuses on basic defensive movements and counters. The practitioner starts by defending against a simple punch, blocking with an outer block (Soto-uke) and immediately countering with a reverse punch (Gyaku-zuki). This form emphasizes timing, control, and proper distancing.
Kumite Gata Ni In this second form, the practitioner defends against a mid-level punch (Chudan-zuki) with an inside block (Uchi-uke), followed by a swift counter using a front kick (Mae-geri) and reverse punch (Gyaku-zuki). This Kumite Gata teaches quick transitions from defense to offense.
Kumite Gata San Kumite Gata San focuses on multiple strikes. The practitioner defends against a series of strikes, beginning with a high block (Jodan-uke), followed by a body-level counter with an elbow strike (Empi-uchi) and a sweep (Ashi-barai) to off-balance the opponent.
Kumite Gata Yon In this form, the practitioner defends against an attack to the midsection using an outside block (Soto-uke), and immediately counters with a roundhouse kick (Mawashi-geri) followed by a back fist strike (Uraken-uchi). It emphasizes the combination of circular strikes and evasive movement.
Kumite Gata Go This Kumite Gata involves defending against a high punch with a high block (Jodan-uke), followed by an inward block (Uchi-uke) and a counterattack using a knife hand strike (Shuto-uchi). The practitioner finishes with a hip throw (Ogoshi) to complete the defense.
Kumite Gata Roku In this advanced form, the practitioner defends against a low kick (Gedan-geri) by evading and countering with a low sweep (Ashi-barai) and a finishing reverse punch (Gyaku-zuki). Timing and footwork are critical in this form.
Kumite Gata Shichi This form emphasizes body shifting (Tai-sabaki) to avoid attacks. The practitioner steps off-line from an incoming punch, deflecting it with an open-hand block (Teisho-uke), followed by a quick combination of front kick (Mae-geri) and palm heel strike (Shotei-uchi).
Kumite Gata Hachi Kumite Gata Hachi involves defending against multiple attacks, using a sequence of blocks (Jodan-uke, Soto-uke) and counter-strikes (Gyaku-zuki, Mawashi-geri). The focus is on continuous movement and maintaining control over the opponent.
Kumite Gata Ku In this form, the practitioner defends against a grab and responds with a series of joint locks (Kote-gaeshi), ending with a reverse elbow strike (Gyaku-empi) and a hip throw (Ogoshi) to neutralize the opponent.
Kumite Gata Ju The final Kumite Gata is the most advanced, incorporating multiple levels of attacks. The practitioner defends against a series of punches, evading with footwork and responding with a sweep (Ashi-barai), followed by a back kick (Ushiro-geri) and finishing with a powerful strike (Gyaku-zuki). This form requires mastery of timing, positioning, and power generation.

These Kumite Gata sparring forms teach essential principles of distance, timing, and control, preparing practitioners for real combat situations. By practicing these forms, the practitioner learns to adapt their techniques to varying attacks while maintaining balance and precision in defense and counter-attacks.


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Kakie (Sticky Hands):


Kakie Introduction Kakie, also known as "sticky hands," is a traditional close-range sensitivity drill. Practitioners maintain light contact with their opponent's arms, focusing on tactile feedback to read and counter their movements. This drill emphasizes sensitivity to pressure, flow, and energy redirection. It is often used to develop skills for close-quarters combat, including joint locks, grappling, and counter-striking.
Kakie Basic Drill In the basic Kakie drill, both practitioners stand in a close stance, extending one arm forward and maintaining light contact at the wrists. The goal is to feel the opponent's intentions through subtle movements and respond by either maintaining contact or deflecting their pressure. The drill begins slowly, allowing practitioners to develop an awareness of energy flow.
Kakie with Pushing In this variation, practitioners use controlled pushing and pulling motions to break their opponent's balance while maintaining contact. The goal is to create opportunities for counterattacks by sensing weaknesses in the opponent's structure. This develops not only sensitivity but also core strength and balance.
Kakie with Deflection Here, practitioners practice deflecting the opponent’s energy. As the opponent presses or pushes, the practitioner redirects the force using circular or lateral motions. This is essential for controlling an opponent’s energy and preparing for counter-attacks, throws, or locks.
Kakie with Joint Locks Once basic sensitivity is developed, joint locks can be incorporated into Kakie drills. As the practitioner feels the opponent over-extend or expose a vulnerable position, they can apply techniques such as Kote Gaeshi (wrist twist) or Sankyo (third control) to neutralize the opponent. This teaches practitioners how to transition smoothly from defensive to offensive techniques.
Kakie with Throws In more advanced Kakie, practitioners practice transitioning from tactile engagement to throws. As the practitioner redirects the opponent’s energy, they set up for throwing techniques such as Ogoshi (hip throw) or Tai-otoshi (body drop), exploiting the opponent's off-balance state.
Kakie Sparring In this advanced stage, practitioners use Kakie principles in free-flowing sparring scenarios. The emphasis is on maintaining close-range engagement, reading the opponent’s movements, and countering with appropriate techniques such as strikes, locks, or throws. The practitioner must remain adaptable, transitioning seamlessly between defensive and offensive strategies.
Kakie Sensitivity Development Kakie is fundamentally about developing sensitivity to an opponent's energy. Through this practice, practitioners can sense subtle shifts in pressure, movement, and intention, allowing them to react effectively in close-quarter combat situations. It also builds timing, coordination, and the ability to execute techniques with minimal telegraphing.
Kakie Applications in Combat The principles learned in Kakie can be directly applied in real combat situations. By maintaining light contact with the opponent’s arms or body, a practitioner can feel their movements and react preemptively. This is especially useful in grappling scenarios or when fighting in tight spaces, where distance management is limited, and quick reactions are crucial.

Kakie (Sticky Hands) is an essential drill for developing close-quarter combat skills in Wado-Ryu Karate. Mastery of this technique enhances the practitioner's ability to react to pressure, read an opponent's energy, and counter efficiently, making it invaluable in both training and self-defense.


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Tanto Kumite (Knife Sparring):


Tanto Dori (Knife Defense) This is a defensive practice where the practitioner defends against a knife-wielding opponent using evasive movements, disarming techniques, and joint locks. The focus is on redirecting the attacker’s energy while neutralizing the weapon with minimal harm to oneself.
Irimi (Entering) A key principle in Tanto Kumite, where the defender steps directly into the opponent’s space to close the distance. By entering, the defender reduces the effectiveness of the attacker’s knife strike and gains control of the knife-wielding arm.
Tenkan (Turning) A circular evasive movement where the practitioner turns their body to avoid the knife strike while simultaneously setting up for a counter. The goal is to create an opening for a disarm or joint lock while staying out of harm's way.
Kote-gaeshi (Wrist Twist Throw) A joint lock and throw applied to the wrist of the knife-wielding hand. Kote-gaeshi forces the attacker off-balance by twisting the wrist outward, leading to a controlled takedown and disarm.
Sankyo (Third Control) A wrist lock where the attacker’s arm is twisted, applying pressure to the shoulder and elbow. This lock is effective in controlling the knife-wielding hand while setting up for a disarm or takedown.
Disarming Techniques Various techniques used to strip the knife from the attacker’s grip. Disarms often involve applying pressure to the wrist, using leverage to pry the knife away, or using striking techniques to force the attacker to release the weapon.
Kaiten Nage (Rotary Throw) A technique where the practitioner applies a joint lock to the attacker’s arm while turning their body, leading to a circular throw. Kaiten Nage is used to redirect the opponent’s momentum and throw them to the ground while controlling the knife arm.
Shiho Nage (Four Direction Throw) A technique that manipulates the knife-wielding arm, rotating it in multiple directions to unbalance and throw the opponent. This is effective in both controlling the knife and neutralizing the attacker.
Pressure Point Strikes (Atemi) Strikes aimed at vital points on the attacker’s body to momentarily stun or incapacitate them. These strikes are often delivered to the face, neck, or torso to create an opening for a disarm or takedown.
Knife Sparring Drills Practitioners engage in sparring drills where one or both participants use rubber knives to simulate real knife attacks. The focus is on applying evasion, disarming, and counter-attacking techniques under pressure in a controlled environment.

Tanto Kumite emphasizes real-world self-defense scenarios where the practitioner must defend against a knife-wielding opponent. It focuses on using evasive movements, joint locks, and disarming techniques to neutralize the attacker while maintaining control over the situation.


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Jiyu Kumite (Free Sparring):


Jiyu Kumite (Free Sparring) A form of open sparring where practitioners are free to use a wide variety of techniques in a controlled manner. Jiyu Kumite emphasizes adaptability, timing, and the application of techniques learned through basic drills, kata, and sparring exercises. Practitioners must use strikes, kicks, blocks, and footwork to engage in real-time combat situations, often focusing on defense and counter-attacking.
Distance Control One of the most critical aspects of Jiyu Kumite is managing distance. Practitioners must constantly adjust their position relative to the opponent, maintaining optimal range for defense and counter-attacks. Controlling distance allows for quick entries and exits, ensuring that strikes and counters are delivered from the safest and most effective positions.
Footwork and Mobility Proper footwork is key in Jiyu Kumite. Techniques such as Mae-ashi (front foot movement), Tsugi-ashi (following foot movement), and Ayumi-ashi (walking foot movement) are employed to maintain balance and mobility. Practitioners use these footwork methods to evade attacks, create openings for counters, and shift between offensive and defensive stances with ease.
Timing and Speed Jiyu Kumite places great emphasis on the timing of attacks and defensive techniques. Strikes and blocks must be executed with precision, and practitioners must learn to anticipate their opponent’s movements to successfully defend and counter. Speed in both offensive and defensive actions is critical for success in free sparring.
Combinations of Strikes and Kicks Practitioners of Jiyu Kumite often use combinations of strikes and kicks to overwhelm or outmaneuver opponents. A common sequence might involve Gyaku-zuki (reverse punch) followed by Mawashi-geri (roundhouse kick), or a defensive block like Soto-uke (outside block) followed by a quick counter-attack.
Feints and Deception Feints and deceptive movements are used to mislead the opponent and create openings. Practitioners may fake an attack to draw a reaction, then capitalize on the opening with a real strike or takedown.
Counter-Attacks A fundamental principle of Jiyu Kumite is to defend while simultaneously setting up a counter-attack. For instance, after blocking an opponent's punch with Uchi-uke (inside block), a counter with Gyaku-zuki or a kick like Mae-geri can be quickly executed. The key is to blend defense and offense seamlessly.
Evasion Techniques In Jiyu Kumite, evasion is just as important as blocking. Techniques like Tai-sabaki (body shifting) or Tenshin (shifting backward) allow practitioners to avoid attacks while staying within range for counter-attacks. Proper evasion ensures minimal exposure to strikes and sets up advantageous counter-strikes.
Controlled Power Since Jiyu Kumite is often practiced with partners, it is essential to exercise controlled power. While the techniques are executed at full speed, practitioners focus on controlling the impact of their strikes to prevent injury. This encourages safe and continuous practice while still allowing for realistic combat simulations.
Application of Kata Techniques Many of the techniques practiced in kata are applied during Jiyu Kumite. For example, movements from Pinan Nidan or Seishan kata can be adapted for use in free sparring, reinforcing the practical application of traditional forms in combat.
Adaptability One of the most important skills developed in Jiyu Kumite is adaptability. Practitioners must learn to adjust their tactics and techniques depending on the opponent's style, strength, and weaknesses. The ability to switch between defensive and offensive strategies, adjust timing, and use creative techniques is crucial for success in free sparring.

Jiyu Kumite is a critical aspect of Wado-Ryu Karate training, allowing practitioners to apply their techniques in dynamic and unpredictable combat situations. It enhances reflexes, timing, and adaptability, helping students develop the necessary skills for real-world self-defense and competitive sparring.


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Ipponme Kumite Techniques:


1. Oi-zuki Jodan (Head-level Lunge Punch) The attacker steps forward with the right foot and delivers a high-level punch aimed at the head. The defender steps back into a defensive stance, blocking with a high block (jodan-uke) and countering with a gyaku-zuki (reverse punch) aimed at the midsection.
Defense: Step back into left zenkutsu-dachi (front stance) with a jodan-uke (high block), then counter with a gyaku-zuki to the opponent’s midsection.


2. Oi-zuki Chudan (Mid-level Lunge Punch) The attacker steps forward with a mid-level punch aimed at the solar plexus. The defender blocks with chudan-uke (middle block) and counters with a reverse punch to the opponent’s chest.
Defense: Step back into zenkutsu-dachi while performing chudan-uke, then counter with a gyaku-zuki to the opponent’s midsection.


3. Mae-geri (Front Kick) The attacker performs a front kick aimed at the midsection. The defender steps back while performing gedan-barai (downward block) and counters with a gyaku-zuki.
Defense: Step back, block the mae-geri with gedan-barai, then step forward and counter with a reverse punch to the midsection.


4. Yoko-geri (Side Kick) The attacker performs a side kick aimed at the torso. The defender steps to the side, blocking with a soto-uke (outside block) and countering with a reverse punch to the midsection.
Defense: Step to the side with a soto-uke to deflect the kick, then counter with a gyaku-zuki.


5. Mawashi-geri (Roundhouse Kick) The attacker delivers a roundhouse kick aimed at the ribs. The defender steps back, blocks with gedan-barai, and counters with a gyaku-zuki.
Defense: Step back, block the kick with gedan-barai, then counter with a reverse punch.


6. Ushiro-geri (Back Kick) The attacker spins and delivers a back kick aimed at the midsection. The defender sidesteps the attack, blocking with a low block and countering with a reverse punch.
Defense: Sidestep the back kick, block with gedan-barai, and follow up with a counter gyaku-zuki.


These Ipponme Kumite techniques focus on perfecting timing, precision, and decisive movement. Practitioners practice both defense and counter-attack in one fluid sequence, helping to build both offensive and defensive skills.


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Ohyo Kumite Techniques:


Ohyo Kumite 1 The attacker initiates with a Jodan Oi-zuki (high-level stepping punch). The defender performs a Soto-uke (outside block) and counters with a Gyaku-zuki (reverse punch) to the midsection. This technique focuses on quick reaction and simultaneous block-counter movements.
Ohyo Kumite 2 The attacker begins with a Chudan Oi-zuki (mid-level stepping punch). The defender performs an Uchi-uke (inside block) and counters with a Gyaku-zuki. The sequence teaches how to effectively defend against mid-level punches while maintaining balance.
Ohyo Kumite 3 The attacker strikes with a Mae-geri (front kick). The defender moves offline with Tai Sabaki (body shifting), blocks the kick using Gedan-barai (downward block), and counters with a Gyaku-zuki to the body. This drill emphasizes timing and evasion against kicks.
Ohyo Kumite 4 The attacker delivers a Mawashi-geri (roundhouse kick) to the midsection. The defender blocks with a combination of Gedan-barai (downward block) and an open hand, followed by a counter Gyaku-zuki to the midsection. This technique sharpens defensive skills against roundhouse kicks.
Ohyo Kumite 5 The attacker executes a Jodan Oi-zuki (high punch), followed by a Gyaku-zuki (reverse punch). The defender performs a double block, Jodan Uke (high block) followed by Uchi-uke (inside block), and counters with a Gyaku-zuki. This drill improves the ability to deal with multiple punches.
Ohyo Kumite 6 The attacker opens with a Jodan Oi-zuki, followed by Mae-geri (front kick). The defender performs a Jodan Uke (high block) against the punch and a Gedan-barai (downward block) against the kick, followed by a counter Gyaku-zuki. It develops reflexes for handling combinations of hand and leg attacks.
Ohyo Kumite 7 The attacker delivers a Chudan Oi-zuki (mid-level punch) followed by a Mawashi-geri (roundhouse kick). The defender blocks the punch with Uchi-uke (inside block) and the kick with Gedan-barai, countering with a Gyaku-zuki to the body. This drill focuses on defending against mixed attacks.
Ohyo Kumite 8 The attacker initiates with a Chudan Oi-zuki, then follows up with a Gyaku-zuki. The defender blocks the first punch with a Soto-uke and the second punch with Uchi-uke, immediately countering with a Gyaku-zuki. This final sequence develops speed and fluidity in blocking and countering.


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Kihon Kumite Techniques:


Kihon Kumite 1 A basic sparring technique where the defender blocks a jodan (high) punch with a jodan-uke (high block), followed by a counter-attack using a gyaku-zuki (reverse punch) aimed at the opponent's midsection.
Kihon Kumite 2 The defender steps back and blocks a chudan-zuki (mid-level punch) with a soto-uke (outside block), then counters with a mae-geri (front kick) to the opponent's midsection.
Kihon Kumite 3 In this sequence, the defender blocks a chudan-mawashi-zuki (roundhouse punch) with an uchi-uke (inside block), followed by a counter-attack with an uraken-uchi (backfist strike) to the opponent's face.
Kihon Kumite 4 The defender evades a low kick by stepping back and performing gedan-barai (downward block), followed by a gyaku-zuki (reverse punch) to the opponent’s midsection.
Kihon Kumite 5 The defender blocks a jodan-zuki (high punch) with a jodan-uke (high block), then counters with an empi-uchi (elbow strike) to the opponent’s head or torso.
Kihon Kumite 6 The defender uses a soto-uke (outside block) to intercept a chudan-zuki (mid-level punch), followed by a gyaku-zuki (reverse punch) and a finishing mae-geri (front kick).
Kihon Kumite 7 The attacker initiates with a chudan punch, which the defender blocks using an uchi-uke (inside block), followed by a counter with a mawashi-geri (roundhouse kick) to the opponent’s ribs.
Kihon Kumite 8 The defender evades a jodan attack using tai-sabaki (body shifting) and responds with a gyaku-zuki (reverse punch) to the midsection and a hiza-geri (knee strike).
Kihon Kumite 9 A sequence where the defender blocks a low sweep with a gedan-barai (low block), followed by a mae-geri (front kick) and a gyaku-zuki (reverse punch) to the midsection.
Kihon Kumite 10 The defender blocks a chudan-zuki (mid-level punch) with soto-uke (outside block), counters with an oi-zuki (lunge punch) to the chest, and finishes with a hiza-geri (knee strike).

These Kihon Kumite techniques focus on building foundational sparring skills through controlled attacks, blocks, and counter-attacks. Mastery of these sequences enhances timing, precision, and effective use of basic techniques.


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Kumite Techniques:


Jiyu Kumite (Free Sparring) A form of open sparring where both practitioners use any techniques in a controlled manner. Jiyu Kumite emphasizes adaptability, timing, and distance management, allowing practitioners to apply various strikes, kicks, and defenses in real-time against a moving opponent.
Yakusoku Kumite (Pre-arranged Sparring) A set of pre-arranged sparring sequences designed to practice specific combinations of attacks and defenses. Yakusoku Kumite helps in developing timing, coordination, and the fluid application of techniques. Each practitioner knows the attack and response beforehand, allowing for focused practice on form and execution.
Ippon Kumite (One-Step Sparring) A one-step sparring exercise where the defender counters a single, pre-determined attack with a defensive move and counter-attack. Ippon Kumite focuses on perfecting technique, precision, and decisive movements, often practiced with controlled power and intent.
Sanbon Kumite (Three-Step Sparring) A sparring drill involving three pre-arranged attacks followed by three defensive moves and counter-attacks. Sanbon Kumite is designed to build rhythm and fluidity in both attack and defense, reinforcing distance control and timing.
Gohon Kumite (Five-Step Sparring) Similar to Sanbon Kumite, but involves five steps of attacking and defending. This form of sparring helps practitioners develop endurance and precision over multiple exchanges, emphasizing continuous movement and strong counter-attacks.
Kihon Kumite (Basic Sparring) A structured sparring drill where the practitioner focuses on fundamental techniques, such as blocking and counter-attacking. Kihon Kumite is useful for building foundational skills in a safe, controlled environment before progressing to more advanced sparring.
Kaeshi Kumite (Counter Sparring) A sparring exercise where one practitioner attacks, and the other counters, followed by a counter to the counter. This form of sparring emphasizes anticipation, defensive reflexes, and transitioning from defense to offense seamlessly.
Ura Kumite (Reverse Sparring) A type of sparring where the practitioner focuses on using evasive movements and counters from unusual angles or stances. Ura Kumite challenges the practitioner to react to unexpected situations and encourages creative application of techniques.
Shiai Kumite (Tournament Sparring) Competitive sparring conducted under specific rules, often in a tournament setting. Shiai Kumite emphasizes scoring points through clean, controlled strikes and defenses, with practitioners aiming to demonstrate technical skill, speed, and strategy.
Kata Kumite (Kata-Based Sparring) A sparring drill based on movements and sequences from kata (forms). Kata Kumite allows practitioners to apply the techniques learned in kata to live sparring, emphasizing the practical application of traditional movements.
Enbu Kumite (Demonstration Sparring) A choreographed sparring routine, often performed in demonstrations or competitions. Enbu Kumite showcases the technical skill, timing, and coordination between practitioners, presenting a pre-arranged sequence of attacks and defenses with flair and precision.
Jiyu Ippon Kumite (Semi-Free Sparring) A sparring drill where the attacker announces their attack (such as a punch or kick), and the defender responds freely with a block and counter-attack. Jiyu Ippon Kumite bridges the gap between pre-arranged and free sparring, allowing for creativity in the response while maintaining structure in the attack.
Kakie Kumite (Sticky Hands Sparring) A close-range sparring exercise where the practitioners maintain light contact with each other’s arms, focusing on sensitivity, control, and redirection of energy. Kakie Kumite is often used to develop close-quarter grappling and counter-striking abilities.
Tai Sabaki Kumite (Body Movement Sparring) A sparring drill that focuses on evasion and body movement rather than direct confrontation. Tai Sabaki Kumite emphasizes using footwork, angle changes, and subtle shifts in body position to avoid attacks while setting up for counter-strikes.
Tameshiwari Kumite (Breaking Sparring) A specialized form of sparring or demonstration where the practitioner focuses on techniques used for breaking objects (like boards or tiles) to show power and focus. Tameshiwari Kumite emphasizes precision, strength, and mental focus in executing powerful strikes.

These various Kumite techniques provide a comprehensive training framework for practitioners of Wado-Ryu Karate, combining both pre-arranged and free sparring methods. Each type of Kumite serves to develop specific skills, from timing and precision to adaptability and strategy, enhancing the practitioner’s overall sparring ability.


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Kata (Forms)

Kata (Forms):


Pinan Nidan, Pinan Shodan The Pinan series of katas (Shodan, Nidan, Sandan, Yondan, and Godan) are foundational forms that introduce students to basic stances, strikes, blocks, and footwork. These kata teach proper body mechanics, coordination, and timing, providing a structured way to practice the fundamental techniques of Wado-Ryu Karate.
Pinan Sandan, Pinan Yondan, Pinan Godan These intermediate katas in the Pinan series introduce more complex movements, including shifts in direction, higher levels of balance control, and a wider variety of strikes and blocks. Mastery of these katas lays the groundwork for more advanced techniques and prepares students for higher-level training.
Seishan Seishan is an advanced kata that focuses on the development of balance, fluidity, and circular movements. The kata contains longer stances and slower, more deliberate movements, emphasizing the importance of proper posture and stability. Seishan is a key kata for teaching smooth transitions between offense and defense.
Chinto Chinto is a dynamic kata that emphasizes shifting angles, balance, and evasive footwork. It incorporates techniques that are designed to neutralize an opponent's attacks while maintaining fluid movement. Chinto teaches students to adjust their positioning and distance to gain a tactical advantage over an opponent.
Kushanku Kushanku is one of the most advanced kata in Wado-Ryu Karate, designed to teach long-range strikes, sweeping techniques, and advanced throwing applications. The kata also emphasizes powerful movements combined with precision and timing, making it a comprehensive form for mastering both offensive and defensive skills.
Naihanchi Naihanchi is a kata that focuses on strong, rooted stances and short-range techniques. The form is practiced on a straight line, emphasizing lateral movement, blocking, and counter-attacking in close quarters. Naihanchi teaches stability, power generation, and how to defend against attacks in confined spaces.
Wanshu Wanshu is a kata that features fast, fluid movements combined with powerful techniques. It incorporates dynamic strikes, rapid shifts in direction, and throwing techniques. The kata helps develop explosive power and is known for its complex movements that require agility and precision.
Jion Jion is a powerful kata characterized by strong, straightforward movements, focusing on traditional stances and techniques. The kata emphasizes the development of power, precision, and mental focus, teaching the practitioner to combine strong strikes with firm defensive techniques.
Rohai Rohai is a kata known for its balance, precision, and flowing movements. It includes a combination of evasive techniques, rapid strikes, and complex footwork. Rohai challenges the practitioner's ability to maintain stability while executing fluid techniques.
Unsu One of the most advanced katas in Wado-Ryu, Unsu emphasizes quick transitions, jumping techniques, and powerful strikes. The kata's dynamic movements demand a high level of athleticism and control, focusing on the practitioner's ability to switch between offensive and defensive strategies in rapid succession.
Jitte Jitte is a kata that focuses on defense against multiple attackers, utilizing strong blocking techniques and counter-attacks. The form emphasizes the use of simple, yet powerful movements to neutralize threats from different angles.
Meikyo Meikyo, meaning "bright mirror," is a kata that emphasizes precision and control. The kata includes a combination of flowing movements and strong, rooted stances, teaching the practitioner to generate power from stillness and balance.
Chinto Dai A higher-level version of Chinto, Chinto Dai focuses on advanced body mechanics and timing. It incorporates subtle footwork, complex strikes, and defensive movements, designed for practitioners at an advanced stage of their training.
Seiryu Seiryu is a short and advanced kata that emphasizes the use of power and speed. This form teaches rapid shifts in direction and sudden strikes, requiring high levels of coordination and agility.

Kata are an essential aspect of Wado-Ryu Karate training. Each kata serves as a comprehensive "dictionary" of techniques and movements, helping practitioners develop timing, rhythm, coordination, and mental focus. Mastery of these forms enables the practitioner to apply the techniques in real combat scenarios.


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Conditioning and Power Development

Body Conditioning (Hojo Undo):


Makiwara Training A traditional training method where the practitioner strikes a padded wooden post (makiwara) with fists, elbows, and other striking surfaces. Makiwara training is designed to condition the hands, wrists, and forearms, toughening the bones and skin while also improving punching technique, alignment, and power. Regular makiwara training develops not only physical strength but also mental focus and discipline, as repeated strikes require sustained concentration.
Kote Kitae (Forearm Conditioning) A partner-based conditioning drill where practitioners repeatedly clash their forearms against each other to harden the bones and muscles. This exercise helps develop resilience and pain tolerance in the arms, making them more effective for blocking and striking. Kote Kitae is crucial for preparing the forearms to absorb impact during sparring and kumite. It also strengthens the tendons and improves coordination between the upper limbs.
Tetsu-geta (Iron Sandals) Practitioners wear weighted iron sandals during training to strengthen their legs and improve balance. This traditional conditioning method helps develop the muscles in the feet, ankles, and calves, promoting powerful stances and kicks. By training with tetsu-geta, practitioners also enhance their ability to control body weight and maintain stability during dynamic movements.
Chi Ishi (Stone Weights) A tool consisting of a long wooden handle with a stone weight at the end. Chi Ishi is used for rotational exercises that build strength in the wrists, forearms, and shoulders. These movements also improve grip strength and the range of motion in the upper body, making them essential for grappling and throwing techniques. The added resistance from the Chi Ishi enhances overall arm conditioning and aids in injury prevention.
Jari Bako (Sand Jar) Practitioners plunge their hands into jars filled with sand or small stones to strengthen their fingers and develop grip strength. This exercise is particularly useful for joint locks and grappling techniques, where a strong grip is crucial. Jari Bako training conditions the hands for striking and grabbing, building the toughness needed to perform high-impact techniques.
Tanren Bo (Conditioning Rod) A heavy rod used to strike the forearms, legs, and torso to toughen the muscles and bones. Tanren Bo training is typically performed with a partner, who strikes controlled blows to various parts of the body. This method builds resilience and pain tolerance, making the practitioner better prepared for the physical demands of sparring and self-defense.
Sashi Ishi (Handheld Stones) Handheld stone weights are used to strengthen the arms and shoulders. Practitioners perform various movements and lifts with the Sashi Ishi, which not only builds muscle endurance but also improves the coordination of the upper body. This traditional tool helps develop the necessary strength for powerful strikes and throws.
Nigiri Game (Gripping Jars) Large ceramic jars filled with sand or water that are gripped by the rims and carried to strengthen the hands, wrists, and forearms. This conditioning method is particularly useful for improving grip strength, which is critical for joint locks, throws, and weapon handling. Nigiri Game also enhances balance and coordination.
Iron Palm Training (Tegumi) A conditioning method where the practitioner strikes hard surfaces such as wooden boards, bags filled with beans, or iron balls. This training hardens the palms and fingers, making them more effective in delivering strikes like shotei-uchi (palm heel strikes) and nukite (spear hand strikes). Over time, Iron Palm training toughens the bones and skin of the hands, allowing for more powerful and precise techniques.
Fingertip Push-ups (Shikan Ken) A variation of traditional push-ups performed on the fingertips to strengthen the hands, fingers, and forearms. This exercise improves grip strength and is especially beneficial for techniques requiring finger dexterity, such as joint locks and spear hand strikes. Shikan Ken also enhances the overall power of punches and other hand-based techniques.
Body Hardening (Katai) General body conditioning through impact training, where practitioners receive controlled strikes to their body to harden muscles and develop pain tolerance. Katai is typically practiced in pairs, with each practitioner taking turns delivering and receiving blows to the torso, arms, and legs. This training builds mental toughness, fortifies the body for combat, and increases the practitioner’s ability to withstand attacks.

These Hojo Undo conditioning methods play a vital role in developing the physical resilience, power, and precision necessary for Wado-Ryu Karate. By strengthening the body through traditional tools and exercises, practitioners enhance their ability to perform techniques effectively while also building mental fortitude.


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Breaking Techniques (Tameshiwari):


Shuto-uchi Tameshiwari A knife-hand strike used to break boards or tiles, demonstrating precision and focused power.
Tettsui Tameshiwari A hammer fist strike used to break objects, focusing on the power generated from the hips and body alignment.
Seiken Tameshiwari A straight punch used to break objects, demonstrating proper form, focus, and striking technique.


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Breathing Techniques (Kokyu-ho):


Ibuki (Forced Breathing) A breathing technique where the practitioner forcefully exhales while contracting the diaphragm and abdominal muscles. Ibuki is often used during the execution of powerful strikes or at key moments in kata to enhance focus and concentration. It helps the practitioner expel tension from the body, align their breathing with their movements, and increase internal energy (ki) flow. The sharp exhalation can also serve to intimidate or distract an opponent during combat.
Nogare (Soft Breathing) In contrast to Ibuki, Nogare is a gentle and controlled breathing technique used to maintain relaxation during transitions or recovery phases. The practitioner inhales and exhales slowly and deeply, allowing the body to stay calm and focused between techniques. Nogare is particularly useful for conserving energy during prolonged periods of practice or sparring. It promotes mental clarity and helps the practitioner reset their rhythm without losing focus.
Kiai (Spirit Shout) Kiai is not only a vocal exhalation but also a powerful expression of internal energy (ki). The practitioner shouts from the diaphragm during the execution of a technique, using the sound to release tension, increase focus, and intimidate the opponent. Kiai is used in both kata and kumite to emphasize the moment of impact or control. The energy released through Kiai can disrupt an opponent’s rhythm and concentration.
Kakie (Breathing During Push-Hands) Kakie involves a controlled breathing technique synchronized with the tactile exchange of energy during push-hands practice. The practitioner focuses on inhaling and exhaling in harmony with their movements, allowing them to control the flow of energy while feeling the opponent's intentions. This method develops sensitivity, timing, and the ability to manipulate an opponent's balance.
Sanchin Breathing Sanchin breathing is a method used in the kata "Sanchin," where the practitioner breathes deeply and rhythmically, focusing on tension and relaxation within the body. The breathing is coordinated with slow, deliberate movements, building internal strength and energy while promoting calmness and focus. Sanchin breathing is essential for conditioning the body and developing strong core muscles.
Seiryu Breathing This is a cyclical breathing pattern used in more advanced forms like the Seiryu kata. The practitioner breathes deeply and smoothly while flowing through dynamic movements. The breathing is synchronized with the natural rhythm of the kata, helping maintain energy flow and focus throughout the sequence. It emphasizes the integration of breath and movement, crucial for fluid transitions and sustained performance.
Tanden Breathing Tanden breathing involves deep abdominal breathing that centers energy in the lower abdomen (the tanden, or hara). This breathing technique is used to cultivate inner strength and focus the practitioner's energy. Tanden breathing helps maintain stability, balance, and mental clarity during both training and combat.
Shuho (Controlled Exhalation) A slow, controlled exhalation used to calm the mind and regulate the body’s energy. Shuho breathing is often used after executing a technique or kata to recover and maintain composure. It is essential for managing energy expenditure and ensuring that the practitioner remains focused and relaxed.

These breathing techniques in Wado-Ryu Karate serve as the foundation for controlling energy (ki), enhancing focus, and regulating the body’s tension and relaxation during training and combat. Mastery of Kokyu-ho ensures that the practitioner can maintain endurance, mental clarity, and precise execution of techniques, making breathing an integral part of Wado-Ryu Karate.


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Advanced Concepts and Principles

Combination Techniques (Renraku-waza):


Oi-zuki, Gyaku-zuki, Mawashi-geri A combination of a lead punch, reverse punch, and roundhouse kick used in quick succession to overwhelm an opponent.
Mae-geri, Kizami-zuki, Uraken-uchi A front kick followed by a jab and backfist, used to create distance and disorient the opponent.
Soto-uke, Gyaku-zuki, Hiza-geri An outside block, reverse punch, and knee strike used for close-quarters counter-attacks.


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Observation Practice (Mitori Geiko):

A form of training where practitioners learn techniques by observing others. This method is particularly useful during injury recovery or when refining technique without direct participation.


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