The most common techniques in Wado Kai

Junzuki Step forward stance → punch
Gyakuzuki Step reverse stance → punch
Junzuki No Tsukomi Step forward → lunge punch to the head – long stance
Gyakuzuki No Tsukomi Step reverse → lunge punch low to the body – wide stance
 
Kette Junzuki Front kick → forward punch
Kette Gyakuzuki Front kick → reverse punch
Kette Junzuki No Tsukomi Front kick → forward lunge punch to the head – long stance
Kette Gyakuzuki No Tsukomi Front kick → reverse lunge punch low to the body – wide stance
 
Mae‑geri Front kick
Surikomi Mae‑geri One‑step → front kick
 
Mawashi‑geri Chudan Roundhouse kick (body)
Surikomi Mawashi‑geri Chudan One‑step → roundhouse kick (body)
Mawashi‑geri Jodan Roundhouse kick (head)
Surikomi Mawashi‑geri Jodan One‑step → roundhouse kick (head)
 
Sokuto Gedan Side kick (knee)
Surikomi Sokuto Gedan One‑step → side kick (knee)
Sokuto Chudan Side kick (body)
Surikomi Sokuto Chudan One‑step → side kick (body)
Sokuto Jodan Side kick (head)
Surikomi Sokuto Jodan One‑step → side kick (head)
 
Ushiro‑geri Chudan Back kick (body)
 
Ushiro Mawashi‑geri Jodan Reverse roundhouse kick (head)
Surikomi Ushiro Mawashi‑geri Jodan One‑step → reverse roundhouse kick (head)
 
Tobikomi‑zuki Slide‑in → lean punch to the head
Nagashi‑zuki Slide forward then twist → into punch (head)

Stances (Tachi‑waza)

Zenkutsu‑dachi (Front Stance) ~70% weight on front leg; back leg straight. Drives forward power for strikes and thrusts; common in kihon and kata.
Shiko‑dachi (Sumo Stance) Wide, low, toes out; excellent balance and downward power. Great for strong blocks and transitions.
Sanchin‑dachi (Hourglass) Narrow, rooted; knees and toes slightly in. Emphasises breath, tension and internal power.
Kokutsu‑dachi (Back Stance) ~70% weight on rear leg; defensive posture enabling quick angles, strong blocks and counters.
Kiba‑dachi (Horse Stance) Feet parallel, wide and low; even weight. Very stable base for punches and downward blocks.
Neko‑ashi‑dachi (Cat Stance) ~90% weight on back leg; front toes light. Highly mobile for fast defensive/offensive shifts.
Hangetsu‑dachi (Half‑moon) Elongated hourglass stance; crescent foot positions; tension for stability and power.
Kosa‑dachi (Cross Stance) Legs crossed; compact for evasions and quick direction changes; links into spins/strikes.
Teiji‑dachi (T‑stance) Back foot turned inward forming a “T”. Neutral weight; handy for defensive/transitional moves.
Fudo‑dachi (Rooted Stance) Between front and horse stance; upright, powerful and stable—common in advanced kata.
Heisoku‑dachi (Closed‑toe) Feet together, knees soft. Formal start/end of kata; teaches alignment and balance.
Musubi‑dachi (Ready) Heels together, toes out. Used for bow/ceremony; emphasises readiness and focus.

Strikes (Uchi‑waza)

Oi‑zuki (Front punch) Lead‑hand straight punch to midsection/head.
Gyaku‑zuki (Reverse punch) Rear‑hand straight punch; often after oi‑zuki.
Uraken‑uchi (Back‑fist) Whipping motion to face/temple.
Shuto‑uchi (Knife‑hand) Outer edge of hand; slicing to neck/collarbone.
Tettsui‑uchi (Hammer‑fist) Bottom of fist; hammering to temple/collarbone.
Tate‑zuki (Vertical punch) Close‑range straight punch with vertical fist.
Morote‑zuki (Double punch) Simultaneous punches—usually to chest/midsection.
Ago‑uchi (Uppercut) Upward short punch to chin/jaw at close range.
Haito‑uchi (Ridge‑hand) Inside edge of hand; neck/temple/ribs.
Empi‑uchi (Elbow) Elbow strike—up, down or horizontal; clinch‑friendly.
Kentsui‑uchi (Inverted hammer‑fist) Hammering with inverted fist to head/collarbone.
Kizami‑zuki (Jab) Snapping lead‑hand punch to disrupt timing.
Nukite (Spear‑hand) Finger tips to soft targets (throat/solar plexus).
Mawashi‑zuki (Hook) Circular punch to jaw/ribs using hips/shoulders.
Shotei‑uchi (Palm‑heel) Base of palm to nose/chin/solar plexus.

Kicks (Geri‑waza)

Mae‑geri (Front kick) Direct kick with ball/instep to mid/lower body.
Mawashi‑geri (Roundhouse) Arcing kick with foot/shin to ribs/head/legs.
Sokuto‑geri (Side kick) Powerful lateral kick with blade of foot to ribs/knee.
Yoko‑geri (Side kick) Powerful stamp kick with heel to ribs/knee.
Ushiro‑geri (Back kick) Straight rearward kick with heel; surprise power.
Ushiro Mawashi-geri (Reverse roundhouse kick) Reverse sweeping kick to head.
Hiza‑geri (Knee) Close‑range knee strike to body/face.
Gedan‑barai (Low sweep) Sweeping kick to ankle/shin to destabilise.
Ura‑mawashi‑geri (Hook kick) Reverse hooking heel to head/neck.
Fumikomi‑geri (Stomp) Downward stamp with heel to knee/foot/thigh.
Ashikubi‑geri (Ankle kick) Quick ankle shot to upset balance.
Tobi‑geri (Jumping kick) Kick delivered airborne; adds range/power.
Gyaku‑mawashi‑geri (Reverse roundhouse) Spinning heel/ball to head/ribs.
Kin‑geri (Groin kick) Quick instep/toe strike to groin; self‑defence use.
Tsuri‑ashi‑geri (Sliding kick) Kick while sliding forward to cover distance.

Blocks (Uke‑waza)

Jodan‑uke (High) Protects head/upper body from high strikes.
Gedan‑barai (Downward) Sweeps low attacks to legs/groin.
Chudan‑uke (Middle) Torso defence at chest level.
Soto‑uke (Outside) Inside→outside forearm deflection.
Uchi‑uke (Inside) Outside→inside forearm deflection.
Shuto‑uke (Knife‑hand) Open‑hand blade deflection/guard.
Morote‑uke (Reinforced) Two‑hand support for strong attacks.
Age‑uke (Rising) Vertical lift vs overhead strikes.
Nagashi‑uke (Sweeping parry) Redirects momentum; sets up counters.
Kake‑uke (Hooking) Hooks/grabs to control limbs.
Teisho‑uke (Palm‑heel) Open‑palm deflection vs punches/weapons.
Kakiwake‑uke (Wedge) Two‑hand outward wedge to break grips.
Ude‑uke (Forearm) Direct interception with forearm; counter‑ready.
Haito‑uke (Ridge‑hand) Inside edge of hand for mid‑level defence.
Mawashi‑uke (Circular) Circular parry to manage multiple lines.
Heiko‑uke (Parallel) Two arms parallel vs wide/strong attacks.
Sukui‑uke (Scooping) Upward scoop to lift/deflect low attacks.
Ura‑uke (Inverted) Inward forearm rotation at close range.

Sweeping Techniques (Ashi‑barai)

De‑ashi‑barai Times the opponent’s step—sweeps the advancing foot outward.
Okuri‑ashi‑barai Sliding sweep targeting both legs while moving forward.
Harai‑goshi Hip throw with sweeping leg action; powerful off‑balance.
Sasae‑ashi Blocks the foot while drawing opponent forward to unbalance.
Hiza‑barai Targets the knee with a sweeping motion to break posture.
Kouchi‑gari Minor inner reap—hooks inside of ankle/lower leg inward.
Ouchi‑gari Major inner reap—drives the leg backward for a strong fall.
Uchimata‑barai Inner‑thigh sweep at close range; lifts and turns the leg.
Soto‑maki‑komi Outer winding sweep combined with a body wrap and twist.
Kani‑basami Scissor‑leg sweep from front/behind; high‑risk, advanced.